Dark Horse Reveals First Dungeons & Dragons Comic

The miniseries will focus on the Fallbacks.
the fallbacks.jpg


Dark Horse has revealed its first Dungeons & Dragons comic, the result of a new licensing deal between the comics publisher and Wizards of the Coast. Today, The Gamer posted a preview for Dungeons and Dragons: The Fallbacks, a new comic book focused on an adventuring group of misfits. The team consists of elf ogue Tess, human fighter Anson, the tiefling bard Lark, dwarf cleric Baldric, and otyugh companion Uggie. The Fallbacks previously were featured in two novels published by Random House and also appeared in artwork in the new 2024 Core Rulebooks.

The new comics series will be written by Greg Pak, with pencils by Wilton Santos, inks by Edvan Alves, colors by Raul Angulo, and letters by Nate Piekos. The four issue miniseries will launch starting in October 2025.

fallbacks 1.jpeg

 

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Christian Hoffer

Christian Hoffer


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Greg Pak is great. Loved his 2019 8-issue series-ending arc of Star Wars (2015) -- a series otherwise written by Jason Aaron and Kieron Gillen. Also loved his 50-issue run on Darth Vader (2020) from 2020 thru 2024.
 


The Players Handbook said dwarves couldn’t be clerics. NPC dwarf clerics were possible but it wasn’t a playable combination under the rules.
Which the groups I played with ignored. I mean, after all, it was always hard to persuade someone to play the cleric (as it was almost a necessity in those much more lethal days), so if they want to bend the rules a bit to allow an NPC-only combination so someone would play the cleric, no one would argue.

Thankfully, 2e made that moot anyway, with dwarven clerics being outright allowed (as I said, I had a long-term character who was a dwarven fighter/cleric back in 2e days)
 

It didn't make sense to me at the time that dwarven clerics could exist in the world but couldn't be PCs. I now realise that this was Gygax's attempt to impose his humancentric vision on the game. It's funny that by the time Unearthed Arcana came out towards the end of 1st edition it openly acknowledged that most players were ignoring the racial level limits. I also remember Assassin being a popular class in 1st edition, despite Gygax calling it "NPC only".
 
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faux-medieval
As with no-guns, claiming horned helmets, furs, chainmail bikinis and the absence of pants as "faux-medieval" is something I find extremely irritating. None of those fashions ever existed (especially in Europe, where running around without pants would lead to frozen balls). It was a Conan aesthetic, and Conan was antediluvian, not medieval (and created by someone who lived in a hot dry place, making the absence of pants more practical).

If you want to use a historical setting for your D&D, do some research and make it at least a little authentic. Otherwise don't bother.
 

So... my run down of the group from the cover art with no further knowledge beyond what's been said in this thread starting from the back and moving forward:

Very cool wizard. I like the staff and the robe-closure. I -HATE- that the right arm is a 3/4 sleeve and the left arm is a full sleeve. That would bug the everloving crap out of me. I'd spend all my time trying to tug the right sleeve down to my wrist. The glove on one hand doesn't make it any better. That said, it looks cool and not everyone has my sensory issues.

Otyugh Pet. Party Mascot. It's so D&D it hurts. Fartbuckle would be so proud. No notes.

Cool guy with broken sword. Uh...well. The armor's neat? But I'd be chopping for his inner arm every freaking time. Feint to the head, back-cut to the elbow. Sure a headshot will end the fight faster, but he'll be much more cognizant of that. As far as fighting with a broken sword, there's plenty of sword there to still be effective. More than likely TOO much sword. The blade's 5 times wider than the tang.

Tiefling Bard. Again with the one-sleeve schtick for assymetrical appearance. I dislike that for the reasons mentioned above, but whatever. Long Coats have been a thing for long enough that I don't care about the length of it. And I think the fedora thing is just whatever. It's a flat-brim hat that is cut close on the sides to not impinge his ears with a couple of holes for his horns, it's fine. More to the point is his really REALLY awkward playing style for the cittern. (look it up)

Juicy Elf. Someone finally had the stones to make it happen. And she's the party's rogue? Based. Any whinging about how she'd be bad at stealth because she's not a stick figure is ignorant of the true power of stealth: Your size doesn't matter if you know what you're doing and have good prioperception. If size was all that mattered, Toddlers would be perfectly stealthy at all times, but you'll hear them stamp-stomping around your house because they don't know how to walk softly, yet.

Dwarf Cleric. Uh... what's controversial about him, exactly? The idea that Dwarves can have classes? It's been a thing longer WAY than it was a thing that they couldn't. Is it because he's black? Gold Dwarves tend to be black in the Forgotten Realms and Shield Dwarves tend to be fairer... But also even if they're "Usually" fair, you can have a black shield dwarf. There's no rules against it and it doesn't break the lore or the immersion. Similarly, you can have a pale gold dwarf. Anyone who tells you otherwise is trying to control your character choices for their own tendencies and expectations which have little bearing on a FANTASY REALM. If you expect, or even demand, racial purity in a fantasy setting... I dunnog what to tell you. Examine your motivations more closely, maybe.

I probably won't bother to read the comic 'cause I'm not much for reading comics in general, anymore, but the party? Very cool.

Still feeling 'Gnnheehhrrk' over the assymmetrical sleeves.
 
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