D&D General grodog's Top 10 Favorite Greyhawk Adventures

Never quite got the great praise for Hommlet. There isn't really an adventure in the town, and the link to the Moathouse is only mentioned once. IMO.

Don't ever recall playing/running D3 so will check out it's number oneness.
I really dig old school play in certain aspects but dungeon design is not one of the things that ever clicked for me. Hommlet is a great example, assuming the PCs don't miss going to the Moathouse entirely they will immediately encounter a bunch of rooms with nothing noteworthy in them, for example. I'm not 15 anymore, you know how hard it is to get 6 40 year olds around a table at the same time? I can't afford to be wasting time like that.

I love Greyhawk, but the vast majority of adventures set in there don't do anything for me. Definitely not a problem unique to Greyhawk though.
 

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I really dig old school play in certain aspects but dungeon design is not one of the things that ever clicked for me. Hommlet is a great example, assuming the PCs don't miss going to the Moathouse entirely they will immediately encounter a bunch of rooms with nothing noteworthy in them, for example. I'm not 15 anymore, you know how hard it is to get 6 40 year olds around a table at the same time? I can't afford to be wasting time like that.

I love Greyhawk, but the vast majority of adventures set in there don't do anything for me. Definitely not a problem unique to Greyhawk though.

I played some older 1E adventures recently.

And yeah this.

Gygax ones are even worse.

Without nostalgia they're not good.
 

I really dig old school play in certain aspects but dungeon design is not one of the things that ever clicked for me. Hommlet is a great example, assuming the PCs don't miss going to the Moathouse entirely they will immediately encounter a bunch of rooms with nothing noteworthy in them, for example. I'm not 15 anymore, you know how hard it is to get 6 40 year olds around a table at the same time? I can't afford to be wasting time like that.

I love Greyhawk, but the vast majority of adventures set in there don't do anything for me. Definitely not a problem unique to Greyhawk though.
They will be lucky to live through what may be multiple combat encounters (and maybe being betrayed by someone they brought from town) and encounter a few empty rooms--which are that way for a reason.

There are plenty of TSR modules--in 2e it was entire boxed sets--with surprisingly little in them. You cannot accuse EGG of that, his were jam packed--with death--but jam packed nonetheless.
 

They will be lucky to live through what may be multiple combat encounters (and maybe being betrayed by someone they brought from town) and encounter a few empty rooms--which are that way for a reason.

There are plenty of TSR modules--in 2e it was entire boxed sets--with surprisingly little in them. You cannot accuse EGG of that, his were jam packed--with death--but jam packed nonetheless.
That's fair. Hommlet is far from the worst offender, you're definitely right there.

It's just a preference thing. I'll take a 10 room dungeon where each room is wholly noteworthy, unique and memorable over something like the Moathouse as a general matter.
 

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