Goodman Games Revives Relationship With Anti-Semitic Publisher For New City State Kickstarter [UPDATED]

City State of the Invincible Overlord was a 1976 game setting from Judges Guild--indeed, it was the first game setting for D&D, albeit from a third party. It features a dwarven stronghold called Thunderhold, which operates as a base of operations for D&D campaigns.
  • UPDATE--Scroll down to the end of this post to see the statement posted by Goodman Games.
Judges Guild, founded by Bob Bledsaw and Bill Owen, sold City State until it was licensed to Mayfair Games in the 1980s, before returning to Judges Guild with a new printing in 1999, and collectors editions via a partnership with Necromancer Games in the early 2000s. All in all there have been over a half-dozen editions of the setting, ranging from small booklets to boxed sets to 300-page hardcovers.

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Fast forward to 2020, when Judges Guild owner Bob Bledsaw II (the son of the co-founder, Bob Bledsaw) posted a variety of racist and anti-semitic statement online. The statements referenced topics such as 'Jewish media', disappointment at the outcome of the American civil war, and holocaust denial, as well as lengthy posts where he describes himself as 'pro-life, anti-gay, and against self-mutilation' and speaks proudly of his family's history in the Crusades, which he 'considers a calling'. Additionally, he made references to 9/11 'truth', his family's history of slavery, and defends his 'racial humor'.

It should be noted that these statements were all made by Bob Bledsaw II, not by Bob Bledsaw Snr, who co-founded Judges Guild and passed away in 2008.

As EN World reported at the time, various game publishers, including Bat in the Attic, and Frog God Games, cut ties with Judges Guild, and DriveThruRPG stopped selling the company's products, saying "The Judges Guild publisher account has been closed and they are no longer available on DriveThruRPG."

Rob Conley of Bat in the Attic stated at the time that the company would no longer do business with Judges Guild, or its properties. "Sunday evening, I called Robert Bledsaw II and discussed the issue. I notified him that I will no longer be doing future Judges’ Guild projects and will only continue to sell what I have currently listed. I stated that I will be calling the other Judges Guild licensee and inform them of the situation and of my decision."

Frog God Games, which had been working with Judges Guild for nearly 20 years at the time, followed suit. "Recently the owner of Judges Guild made a series of racist and anti-semitic posts on Facebook. We will not reproduce them here; they are shown on Rob Conley's Bat in the Attic blog, and we are convinced of their authenticity. Rob wrote his post because, as a licensee of Judges Guild property, he felt he needed to state clearly that he would not be doing business with Judges Guild in the future. We have also licensed property from Judges Guild in the past, and we are seconding Rob's example by cutting off all future business with Judges Guild. The posts made on Facebook were completely unacceptable."

Amongst those cutting ties with Judges Guild, notably, was Goodman Games, who made a statement in February 2020:

Following up on our recent video, this statement is to confirm the following points regarding Goodman Games and our former relationship with Judges Guild.

To start with, we are disgusted and disheartened by the antisemitism, bigotry, racism, homophobia, and transphobia exhibited by the current owners of Judges Guild.

Goodman Games has stopped selling our previous Judges Guild products through all distribution channels.

Judges Guild will no longer receive income from Goodman Games products now that sales of their titles have ceased.

We have one remaining product to release, which is a collector’s edition focused on the works of Jennell Jaquays. Jennell’s story is one quite different from the views espoused by Bob Bledsaw Jr. Judges Guild and Bob Bledsaw Jr. have agreed to receive no royalties of any kind from this title. To say it bluntly: Bob Bledsaw Jr. and Judges Guild will not profit from the Judges Guild Deluxe Collector’s Edition Vol. 2 focused on the works of Jennell Jaquays. Goodman Games will match 20% of the proceeds of this title with donations: 10% to the Anti Defamation League and 10% to GLAAD. The funds that would have been used for a Judges Guild licensing fee will be included in this donation, as requested by Bob Bledsaw Jr.

After this final volume, we have no plans to release future Judges Guild titles.

We are deeply saddened and frankly horrified by the views espoused by Bob Bledsaw Jr.


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In early 2014, Judges Guild ran a Kickstarter to bring back City State of the Invincible Overlord, with nearly a thousand backers raising $85K. A decade later, the Kickstarter has not yet been fulfilled. The latest update was in May 2020.

Goodman Games this week announced a new version of City State of the Invincible Overlord, coming to crowdfunding this summer, for 5E and its own in-house DCC RPG. It appears that the property is still owned by Judges Guild, and is being licensed from them by Goodman Games, as a comment from Aaron James Bledsaw on Facebook indicates [sic]:

Goodman games does had a license to do this and other Wilderlands products, It has been in the works for a long while and I'm glad it's finally seeing the light of day.
- Aaron James Bledsaw​

The current crowdfunding page also confirms that the project is being undertaken under license from Judges Guild.

Based on the original City State of the Invincible Overlord by Bob Bledsaw, Sr. as published by Judges Guild. This product is produced under license from Judges Guild.

In their announcement video, Goodman Games did not directly reference the situation, but CEO Joseph Goodman commented. It should be noted that the incidents previously referenced are not mentioned specifically, and this was not a response to a question about them.

Yeah I keep coming back to the fact that so many of the things that I do with Goodman Games whether it's content-wise or business practices was really established in the 70s by Bob Bedslaw Snr and Bill Owen, it's kind of amazing but I think it's important to point out that nothing is changing about Goodman Games. We've done things in a certain way for 24 years. A large part of our fan base has grown up to appreciate that. And those of us who have seen behind the curtain as to what we are producing whether it's Mike and Chris on this call or Doug and his announcements at Dungeon Con and his enthusiasm for doing the cover, I think all you know Doug, all you know me, all you know Mike and Chris, and you know what we're about and that's what we'll bring to City State of the Invincible Overlord. We intend to publish this the Goodman Games way, the way we've done it for 24 years and the way we will hopefully do it for many years to come and my personal opinion is I like to build bridges rather than walls. I think there's been a lot of experiences in the last couple years in America of people building walls amongst each other. I'd rather encourage dialogue, encourage conversation, get people talking and have people converge on what I hope is a unified perspective for how we can all go forward together in a collaborative way.
- Joseph Goodman​

Additionally, of note, is that the Judges Guild products on Goodman Games' website had--at least until 2023--a note which said "A portion of the proceeds from sales of this title will be donated to charitable causes." That note is now absent on those products.

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We have reached out to Goodman Games for comment and will update you if we hear anything further.


UPDATE (same day) -- Goodman Games Posts Statement

Goodman Games has not responded to our email, but Joseph Goodman has just posted a statement regarding The City State of the Invincible Overlord. 
  • The project was an outstanding project dating back to before 2020 when Goodman Games cut ties with Judges Guild.
  • Judges Guild has promised Goodman Games that all proceeds from their share of the project's revenue will go towards refunding backers from their older unfulfilled Kickstarter.
  • Backers of that older Kickstarter will get a discount on the new one.


Hi everyone,

It’s Thursday afternoon and I’ve just spent part of the morning driving and thinking about the amazing weekend we had with Dungeon Con I at our warehouse in Indiana. It was great to see so many people, staff and customers, come together to celebrate the DCC community we’ve tried so hard to build over the last 15 years. It was exhausting, exhilarating, and more fun than any of us imagined.

One of the things that we announced at Dungeon Con was our next Original Adventure Reincarnated series, The City State of the Invincible Overlord. (Check out our announcement here.) We were originally going to wait to announce it, but in the excitement of Dungeon Con we couldn’t wait to share the news.

Normally with something like this we try to do a series of posts and videos highlighting the project. Because I was so focused on Dungeon Con, we didn’t address everything about the announcement that I should have, and that’s on me.

Since Saturday, we have had several questions concerning the project coming from in and outside of our community. I wanted to address some of those questions and concerns today.

Goodman Games has long been a company taking older roleplaying game products and bringing them forward to new audiences. One of our earliest successes was with Jim Ward’s Metamorphosis Alpha, seeing Goodman Games publish both old and new adventures in what was the very first Science Fiction roleplaying game.

One of the other great successes we had was bringing the work of Judge’s Guild to modern audiences. We published two colossal, archival quality volumes documenting the early work of Bob Bledsaw Sr., Bill Owens and Jennelle Jaquays.

In 2020, we and the entire gaming industry were made aware of comments and postings by the current owners of Judge’s Guild. We addressed this in a video, as well as a statement on our website where we said the following: “we are disgusted and disheartened by the antisemitism, bigotry, racism, homophobia, and transphobia exhibited by the current owners of Judges Guild.”

It’s hard to express how upset I was personally and professionally by the events of 2020. I don’t discuss my family, but the posts and comments that came to light affected all of us, including my children. What I saw was repugnant and vile.

Unfortunately, the 2020 revelations also left several pending projects in limbo. Legally, we can’t discuss specifics, but one of those was our adaptation of the City State of the Invincible Overlord for OAR.

The City State of the Invincible Overlord is an important work in the history of roleplaying games. It’s the first richly developed setting for fantasy roleplaying games. It launched thousands of campaigns. Bob Bledsaw Sr. and Bill Owens, honorable and decent men, created something that was an important milestone and one that projects are still being measured by today.

Our OAR of the City State of the Invincible Overlord faced one of two paths: We could simply choose to shut down our work and let the project end or proceed knowing that the monies going to Judges Guild would be supporting something that all of us at Goodman Games found reprehensible.

In 2010, Judge’s Guild had a Kickstarter campaign to publish an updated version of the City State of the Invincible Overlord that saw it backed by 965 backers who pledged over $85,000. For several years, Judge’s Guild has offered backers the option to receive a refund if they contact Judge’s Guild through their website and request one.

Judge’s Guild has committed to Goodman Games that any funds received by them from our moving forward with the OAR City State of the Invincible Overlord will be used to fund refunds from the 2010 Kickstarter. With that commitment, we agreed to move forward with the project as we felt it was the only way for original backers to receive their funds in a timely manner.

We hope this will be seen as a positive development for backers of the original Kickstarter. We encourage those backers to contact Judge’s Guild via this page and request instructions for receiving a refund. (You should be ready to have screen captures of your backer information available.)

These were the only terms that were acceptable to Goodman Games. We want to see the original backers of the 2010 Kickstarter made whole. We also want to bring an updated version of the City State of the Invincible Overlord forward into the 21st century and give new audiences a chance to explore what made it so compelling almost 50 years ago.

At the same time, we want to announce that when our City State of the Invincible Overlord goes live we will be offering a special discount to verified backers of the original Judge’s Guild Kickstarter. You have waited for over a decade, and we don’t want you to wait any longer.

Thanks,
Joe Goodman
 

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makes it unlikely for the Bledsaws to benefit monetarily. I don’t know about impossible, unless they get nothing from PDF sales or Goodman limits those as well

There could also be indirect benefits like being able to have another JG Kickstarter once the failed one has been ‘cleaned up’ that could lead to them getting money down the line

According to the video statement made by Goodman, both the physical product and the pdf would be limited.

It's also my understanding that using the escrow account to refund backers of Bledsaw's previous project does not absolve Judges Guild of the blackmark against their Kickstarter account, as (from an accounting perspective) the refunds are coming from a an account neither owned nor operated by Judges Guild.

Of course, this is all conjecture at this point. I'm not privy to the specifics of business arrangements made by Goodman Games. However, that is how I understand the information given thus far.
 

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makes it unlikely for the Bledsaws to benefit monetarily. I don’t know about impossible, unless they get nothing from PDF sales or Goodman limits those as well

There could also be indirect benefits like being able to have another JG Kickstarter once the failed one has been ‘cleaned up’ that could lead to them getting money down the line
Didn't you watch the video? They aren't going to sell the PDF after the Kickstarter.
 

There could also be indirect benefits like being able to have another JG Kickstarter once the failed one has been ‘cleaned up’ that could lead to them getting money down the line
I don't think there are many people who would forgive the Bledsaws for that Kickstarter based on the Goodman Games one. If anything, all of the conversation about this has reminded everyone of their political beliefs and their reliability as business partners.

And, based on the video, I don't think any of this gets JG off the hook with Kickstarter, unless Goodman intervenes with them directly, which would be a weird and troubling extra step to take. (And if they wanted to crowdfund, JG could have gone to any of the competitors a while ago and haven't.)
 

According to the video statement made by Goodman, both the physical product and the pdf would be limited.
the video very clearly talks about limiting the printed copies, at around 9:00 to 11:00 this is being discussed.

It also talks about the KS only, assuming the KS does not sell out of all available copies (hard to do with digital…), there would potentially be future licensing fees too.
 

Didn't you watch the video? They aren't going to sell the PDF after the Kickstarter.
saw the first 15 minutes, how if there is money left over, it will have to go to JG and that they limit the printed copies run to avoid that (so it would be due to a lack of refund requests), they did not mention digital once in those 15 minutes. Good to know.
 

the video very clearly talks about limiting the printed copies, at around 9:00 to 11:00 this is being discussed.

It also talks about the KS only, assuming the KS does not sell out of all available copies (hard to do with digital…), there would potentially be future licensing fees too.

Limiting the pdfs has also been discussed.

Theoretically, as a limited run, there would be no reason for future licensing fees. As production for a limited product would at some point cease (upon completion of the limited run,) there would be no need to maintain a license for non-existent products.

Again, this is conjecture on my part. Perhaps there is some reason to maintain a license and pay JG. If so, I am not aware of what the reason would be.
 

As an aside, I have backed 59 kickstarters (plus some crowdfunders on other platforms but I can't be bothered to check on those), and there's only one that actually turned out to be vaporware (Lasting Tales skirmish minis game + minis Fantasy Set 1 and 2). Others may have struggled with delays, but have either shipped or are more-or-less on track. Kickstarter failures tend to be highly publicized by irate backers, but IME most work out fine.
It seems we have different experiences. The plural of "anecdotes" is not "data" (for either one of us). I suspect that there are statistical analyses out there that will tell me exactly what percentage of Kickstarter products are delivered, and of those how many are delivered in a timely manner.

However, since I don't have those numbers in front of me, I'm going to go off my own experience when making my decision, just as you will go off your experience. This is my anecdote, it is NOT data.

The first couple of Kickstarters I backed (dipping my toe into the pool) were late, but not egregiously so, and with that experience, I felt comfortable backing more.

The second wave of Kickstarters I backed were egregiously late (1-2 years late)

I backed a third wave with the hope that the first wave were representative of the Kickstarter experience and the second wave was the anomaly. These were also egregiously late.

I was initially excited to receive the products. Over time, that became annoyance at seeing an email hit my inbox and thinking "surely it must be done by now" only to see "oops, sorry, we've been really busy, it's not ready yet."

I'm not heartless... I understand that people have lives and misfortune happens and so forth, but at this point, it looked to me like the first couple of Kickstarters were the anomaly and the norm was products that were late or non-existent. At that point I decided I didn't enjoy the wasted time reading emails that could be boiled down to "sorry we're still late" for months on end - that brought negative energy into my life and I didn't want that.

Your experience has clearly been different, and you are satisfied with your experience - no negative energy. I'm genuinely happy for you! You should continue to back stuff if your experience is that it's bringing happiness into your life!

(AFTER SOME GOOGLING):

Interestingly, I did find one attempt to quantify the delivery rate for successfully funded Kickstarters (in the Design, Games, and Technology categories, so there is at least some overlap with RPG Kickstarters) - https://www.researchgate.net/figure...jects-are-delivered-without-or_fig4_366714553 - the sample size is small (35) but the findings were:

  • Approx 30% of projects are delivered without or with acceptable delay.
  • Approx 30% have a delay between 6 and 24 months.
  • Approximately 40% do not deliver any of the promised rewards

(Interestingly, they had a slot for "delay over 2 years" that wound up with 0 entries... so any project that delays more than 2 years should in practice be written off as a loss/vaporware)

With that bit of "data" in hand, that tells me that, on average, I can expect that spending $100 on Kickstarters will actually net me $60 of product... or put another way, if I wait until the promised item (usually a PDF) is available through normal channels, as long as I'm paying less than 166% of the Kickstarter price, I'm coming out ahead. In my experience, the Kickstarter discount over the later MSRP is not that wide.

So, yeah, I'm still probably going to pay for "finished products" but I'm not going to say you should do the same. There were a number of findings in the paper about things that increased (or decreased) the odds of a successful KS, a handful of which are reproduced below as they may be useful to help others that want to fund KS projects find ones that are more likely to be successful.

  • The strongest indicator a project will be delivered successfully is that the team have already been involved with previous Kickstarter projects.
  • Higher funding rates are also more likely to produce successful projects
  • Surprisingly, projects that are planned to take longer are more likely to overrun.

But now I'm starting to take a significant tangent away from the thread, so I'm going to stop here.
 

With that bit of "data" in hand, that tells me that, on average, I can expect that spending $100 on Kickstarters will actually net me $60 of product...
depends on what you back I guess, for TTRPGs that 40% number should be a lot lower based on my experience, more like 2% to 4% based in what I tracked (not backed…) which is probably around 150 KS over the last 2 years or so
 


Interestingly, I did find one attempt to quantify the delivery rate for successfully funded Kickstarters (in the Design, Games, and Technology categories, so there is at least some overlap with RPG Kickstarters) - https://www.researchgate.net/figure...jects-are-delivered-without-or_fig4_366714553 - the sample size is small (35) but the findings were:

  • Approx 30% of projects are delivered without or with acceptable delay.
  • Approx 30% have a delay between 6 and 24 months.
  • Approximately 40% do not deliver any of the promised rewards

(Interestingly, they had a slot for "delay over 2 years" that wound up with 0 entries... so any project that delays more than 2 years should in practice be written off as a loss/vaporware)
Interesting. The JG KS certainly seems to be living down those expectations, and GG paying off those backers doesn't change that a bit. It should be interesting to see how the unique situation with the GG project drives backers through what's effectively FOMO marketing.

The cynic in me also notes that Greater Than Games was also well into the "stop hoping" bracket with their Sentinels RPG (although the core book did come out, they fell flat on most the later books), and the Disparation Backerkit for the card game was close, if not already over. Flat River Games can't reasonably be blamed for all the RPG delays (having bought GTG long after the KS funded) but they certainly ended any hope of timely fulfillment for Disparation with their shuttering of GTG.

Sorry, personal interest.

Anecdotally, of the three KS I backed before swearing off crowdfunding for good, two fell (very, very far) into category 2, and the third marked an exception to total non-delivery after 2+ years. In that third case, I not only got my own stuff, I bought another pledge cheap when people started backing out and got that too - but I only did so by being an absolute pain in the fundament to the second company to take over fulfillment and offering to buy some of their other product as well so that the profits on that stuff would more than cover the shipping. Other backers are still waiting more than 13 years after promised delivery.

I'm quite willing to be a jerk about collecting what's owed me, but it's just not worth the effort, nor is crowdfunding IMO.
 

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