I am surprised I am still excited for Daggerheart

Busy lives. We have a game we like. It's not about this game, it's about learning and starting over.
I never understood this. Learning a game is a pretty trivial task. I just played my first game of Pendragon last week. Took me about 10 minutes to pick it up. Maybe a session or two until I become familiar. It's less effort to learn a game than it is to watch a movie or read a book or walk a dog.
 

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Stumbled across this, it piqued my interest. Bought a copy, reading through the PDF while waiting for the physical copy.

The Hope & Fear roll has me most intrigued, reminds me somewhat of the Wild Die mechanic in WEG Star Wars D6.
 

I never understood this. Learning a game is a pretty trivial task. I just played my first game of Pendragon last week. Took me about 10 minutes to pick it up. Maybe a session or two until I become familiar. It's less effort to learn a game than it is to watch a movie or read a book or walk a dog.
Some people have a hard time learning a game by reading it or by having others tell them how it works; they need to play it to learn. Some people are OK at learning through reading but it takes them several read-throughs to actually remember it. Some people are slow readers, or even lack the time to read at all.
 

Oh, it seems that Darrington has a section on their site they're calling The Void, where they put playtest material--and they have already put out two new classes (Fighter and Warlock) and one new domain (Dread) for playtesting.
 

Recent details on this have made me curious, and I managed to find a store in the UK with a couple in stock so, order placed…

This video really piqued my interest:
Yeah. This an many of the other interviews on the game make it really clear to me they’re going to switch to Daggerheart going forward. Not having to fight the system to get the game and story you want is huge.
 

Oh, it seems that Darrington has a section on their site they're calling The Void, where they put playtest material--and they have already put out two new classes (Fighter and Warlock) and one new domain (Dread) for playtesting.
That’s great. I’m really hoping they actively support Daggerheart.

There’s also a community license program and SRD available.
 

I never understood this. Learning a game is a pretty trivial task. I just played my first game of Pendragon last week. Took me about 10 minutes to pick it up. Maybe a session or two until I become familiar. It's less effort to learn a game than it is to watch a movie or read a book or walk a dog.
That's nice. We have a game we like. We're busy. I have a lot of other things I do. I've never understood the need to find a new game all the time. For me it's about being with friends more than anything else .
 

I was thinking this too. I believe that it'd be a great fit.
One of the campaign frames, Five Banners Burning, mentions Eberron: Rising from the Last War as an inspiration. But yeah, you already have the robot PC. You'd just need something like an artificer and you're set. The three pages at the start dedicated to disabled PCs covers everything you'd need to handle the inevitable wounded from the war. Yeah. I'm seeing a lot of potential for an Eberron game with this.
 

One of the campaign frames, Five Banners Burning, mentions Eberron: Rising from the Last War as an inspiration. But yeah, you already have the robot PC. You'd just need something like an artificer and you're set. The three pages at the start dedicated to disabled PCs covers everything you'd need to handle the inevitable wounded from the war. Yeah. I'm seeing a lot of potential for an Eberron game with this.
It probably wouldn't be hard to crib various artificer/alchemist-type ideas from the last few D&D editions to create a Gear domain, although I'm not sure if the second domain should be Codex or something else. And you could probably scour the artificer class from 5e or earlier to yoink ideas for the features and subclasses.
 

It probably wouldn't be hard to crib various artificer/alchemist-type ideas from the last few D&D editions to create a Gear domain, although I'm not sure if the second domain should be Codex or something else. And you could probably scour the artificer class from 5e or earlier to yoink ideas for the features and subclasses.
Yep. And there's a section in the book on flavoring your abilities, so simply describing your wizard's magic abilities as mechanical gadgets could be sufficient to make an artificer for a lot of players.
 

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