Video Games You Wish Existed

Ravenloft CRPG where you play as a Darklord. Do not hold back on how depressing an experience that would be. The best ending is where you force your patron Dark Power to possess you so your party members can end you both.

Basically, End Roll in D&D and a bigger budget.
 

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better writing for both the main quest and major guilds, for a start.
Improved mechanics with stealth needing the least.
the rest goes into endless setting issues which are too personal.
Elder Scrolls and Bethesda games in general do have some pretty significant issues:

1) Plot writing - it's been all over the place in quality over the last 20 years but generally the plots of more recent games have been weaker.

2) Character and dialogue writing, especially for the Main Character.

Likewise this has been all over the place in quality. Morrowind has cool but weird writing, Oblivion's mostly absolutely terrible (as the remake reminds us), FO3's is terrible, Skyrim was a huge jump in dialogue-writing quality from those. FO4 had some good dialogue but also was horrifically self-indulgent and the MC writing was particularly notably bad. Then Starfield is absolutely dreadful, beyond bland, with almost every NPC a cheap and dull stereotype at best, feels like it was written around the same time as Oblivion! None of the improvements we saw in Skyrim/FO4 apparently stuck.

3) Gameplay - You point to stealth and that's definitely a bug issue, and combat is pretty awful too, with numerous first and third-person RPGs showing better ways of doing it, both before and after Skyrim.

FO4 learned a fair bit from shooters about gun-feel, but the melee was not improved, and Starfield showed absolutely no improvement or learning over the 7+ years since FO4. There are just so many games they could draw from at this point, because the whole open-world or semi-open world first and third-person space has absolutely exploded over the last 15 years.

I would definitely like to see an Elder Scrolls-type game but actually good in these areas.
 

TES VI needs something like the Nemesis system, but for dungeons. Like, the first playthrough of each dungeon would be handcrafted, but when it respawns "the system" takes over.
 

Elder Scrolls and Bethesda games in general do have some pretty significant issues:

1) Plot writing - it's been all over the place in quality over the last 20 years but generally the plots of more recent games have been weaker.

2) Character and dialogue writing, especially for the Main Character.

Likewise this has been all over the place in quality. Morrowind has cool but weird writing, Oblivion's mostly absolutely terrible (as the remake reminds us), FO3's is terrible, Skyrim was a huge jump in dialogue-writing quality from those. FO4 had some good dialogue but also was horrifically self-indulgent and the MC writing was particularly notably bad. Then Starfield is absolutely dreadful, beyond bland, with almost every NPC a cheap and dull stereotype at best, feels like it was written around the same time as Oblivion! None of the improvements we saw in Skyrim/FO4 apparently stuck.

3) Gameplay - You point to stealth and that's definitely a bug issue, and combat is pretty awful too, with numerous first and third-person RPGs showing better ways of doing it, both before and after Skyrim.

FO4 learned a fair bit from shooters about gun-feel, but the melee was not improved, and Starfield showed absolutely no improvement or learning over the 7+ years since FO4. There are just so many games they could draw from at this point, because the whole open-world or semi-open world first and third-person space has absolutely exploded over the last 15 years.

I would definitely like to see an Elder Scrolls-type game but actually good in these areas.
yeah hence my desire as I want something that scratches the same itch but better.
 


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