Video Games You Wish Existed


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Elder Scrolls and Bethesda games in general do have some pretty significant issues:

1) Plot writing - it's been all over the place in quality over the last 20 years but generally the plots of more recent games have been weaker.

2) Character and dialogue writing, especially for the Main Character.

Likewise this has been all over the place in quality. Morrowind has cool but weird writing, Oblivion's mostly absolutely terrible (as the remake reminds us), FO3's is terrible, Skyrim was a huge jump in dialogue-writing quality from those. FO4 had some good dialogue but also was horrifically self-indulgent and the MC writing was particularly notably bad. Then Starfield is absolutely dreadful, beyond bland, with almost every NPC a cheap and dull stereotype at best, feels like it was written around the same time as Oblivion! None of the improvements we saw in Skyrim/FO4 apparently stuck.

3) Gameplay - You point to stealth and that's definitely a bug issue, and combat is pretty awful too, with numerous first and third-person RPGs showing better ways of doing it, both before and after Skyrim.

FO4 learned a fair bit from shooters about gun-feel, but the melee was not improved, and Starfield showed absolutely no improvement or learning over the 7+ years since FO4. There are just so many games they could draw from at this point, because the whole open-world or semi-open world first and third-person space has absolutely exploded over the last 15 years.

I would definitely like to see an Elder Scrolls-type game but actually good in these areas.
I guess. I don't play Bethesda games for "story" though. I play them for exploration and immersion.
 


Oh, actually, there is one case of something that is not so much a particular game I want to exist as a feature I want to exist: I want an open world game set in Toronto (though I would take Montreal, Vancouver, or another Canadian city). Like, I never really appreciated Manhattan until I played Marvel's Spider-Man, and I want that same thing for cities that matter to me.
 

not remotely Witcher has a defined protagonist, terrible movement, and I can't vibe with it for love nor money.
And Elder Scrolls has an undefined protagonist, which is why the writing is as bland as bland can be. If you want better writing, the writer needs to have some idea as to who the character is, and why they are doing whatever they are doing. But by narrowing the story down, you run the risk of telling a story some people don’t like. Just as if you turn the blandification up to the max you get Starfield, that no one likes.
 

And Elder Scrolls has an undefined protagonist, which is why the writing is as bland as bland can be. If you want better writing, the writer needs to have some idea as to who the character is, and why they are doing whatever they are doing. But by narrowing the story down, you run the risk of telling a story some people don’t like. Just as if you turn the blandification up to the max you get Starfield, that no one likes.
I don't know people used to be able to do it all the time.
a define protagonist does not really work for the type of game an elder scrolls game is.
you need minimum definition so you can play as many bits of its options as is desired.
 

I don't know people used to be able to do it all the time.
Player expectations used to be lower with regard to writing, yes.
a define protagonist does not really work for the type of game an elder scrolls game is.
you need minimum definition so you can play as many bits of its options as is desired.
There is a lot of middle ground between "you are this specific person with a personality defined in a series of books" and "you are no one with no personality whatsoever", which is what Bethesda have been doing since Arena.
 


Lots of great ideas here. I personally want a modern Superheroes game with freeform character creation, either 3rd person or Iso, with a good deal of mechanical complexity(in terms of character stats and power sets) and decently reapeatable content.
 


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