Dragonbane general thread


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The magic book will also have a section on magic items.

If, and it seems likely, the alchemy goal is reached, that will give us 10 different schools of magic. That seems like... a lot. I wouldn't be angry about more, but I'll be very happy with 10.
 

The magic book will also have a section on magic items.

If, and it seems likely, the alchemy goal is reached, that will give us 10 different schools of magic. That seems like... a lot. I wouldn't be angry about more, but I'll be very happy with 10.
I heard the possibility of 12 schools of magic for this book, so I would be curious about the other possibilities after Alchemy (even if it's a way off). If they are going by some of the schools that I've seen in Symbaroum or older editions of DoD, then I could see them add Staff Magic (i.e., being a monk), but it would also be nice to see them do more than tread in old water.
 

The magic book will also have a section on magic items.

If, and it seems likely, the alchemy goal is reached, that will give us 10 different schools of magic. That seems like... a lot. I wouldn't be angry about more, but I'll be very happy with 10.
Depends on how many spells per school. It looks promising as the Demonology school seems to have 17 spells,
 
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Depends on how many spells per school. It looks promising as the Demonology school seems to have 17 spells,
For those wondering where @Von Ether got that number from, apparently there will be nice graphical listings of spells in each school by rank, showing their prereqs:

1749163374130.png
 

I heard the possibility of 12 schools of magic for this book, so I would be curious about the other possibilities after Alchemy (even if it's a way off). If they are going by some of the schools that I've seen in Symbaroum or older editions of DoD, then I could see them add Staff Magic (i.e., being a monk), but it would also be nice to see them do more than tread in old water.
Back in the day, they had 13 magic schools in the magic supplement for Drakar och Demoner Expert:
Animism, Demonology, Dragon magic (also worked a bit differently, dragons could innately use this but regular folks could as well but it was extra difficult), Elementalism, Harmonism (magic through musical performance), Witchcraft, Illusionism, Mentalism, Necromancy, Voice Magic (shouting words of power, invented by dwarves), Spiritism, Symbolism (based around drawing symbols, once activated they do things to those who see them), and Staff Magic (primarily an avenue to pursuing multiple schools at once which was otherwise difficult, but had some tricks of their own). They also had rules for alchemy (which didn't count as a separate school). Staff Magic, at least back then, was more Gandalf than monk.
 

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