Where’s The Deathstalker RPG? Part 1

Remember 1983’s Deathstalker? Deathstalker is the titular character in four sword-and-sorcery, Conan-xploitation movies from 1983 to 1991, a 2024 comic book series, and a new movie coming soon. Despite appearing during the heyday of Advanced Dungeons & Dragons First Edition, there was never a standalone tabletop roleplaying game or a sourcebook dedicated to the fool and the hero, which begs the question, why isn’t there a Deathstalker Roleplaying Game?

Steven Kostanski's DEATHSTALKER 2024 KS.png

What is Deathstalker?​

From Shout Factory’s description: “Deathstalker is a mighty warrior chosen to battle the evil forces of a medieval kingdom who sets off on a journey to…”

That idea, or one very similar, kicks off all of the Deathstalker movies and comics. The premise is simple: Roaming through a land of kingdoms, queendoms, sorcererdoms, spells, swords, festivals, tournaments, pig men, and frivolous nudity, Deathstalker thieves, fights, and commits unspeakable acts, all in the name of saving the people from evil. (Sorta.) Or getting what he wants. (Kinda.) Or debauchery. (Always.) Deathstalker is an archetypal murderhobo in a world that rewards his worst tendencies.

In 1983, the first Deathstalker movie premiered. From Roger Corman’s production company with a script by Howard R. Cohen, the first movie spawned three sequels, two of which were written by Howard, with the author directing the final installment.
The original films are Roger Corman productions, which means they’re entertainment content, not Oscar contenders. For a fuller picture, Alex Wolfe wrote a TTRPG-tinted review of the first film called “Dungeons & D-Listers: Deathstalker (1983)” at the Psycho Drive-In. These cult films created to cash-in on the success of 1982’s Conan The Barbarian developed a following among fantasy roleplayers in the 1980s. While there’s a Deathstalkers II RPG from Cutter's Guild Games, it is not related to the Corman films. There has not been a roleplaying game dedicated to the stalker of death.

Deathstalker (All 4 Posters).png

Roger Corman's Deathstalker in 2025​

Let’s address the elephant in the room: Deathstalker is not progressive in any sense of the word. Instead, the movies luxuriate in 1980s cinema’s luddite views of women, sex, consent, maiming, and murder. The main character is not a hero, he’s an exploitative opportunist celebrated in the movies when he kills an even worse antagonist. On the Deathstalker Kickstarter page, the team behind the comics puts it this way: “The 80’s were a fun time, weren’t they? Our (totally immoral) hero warrior Deathstalker made his cinematic debut during that pinnacle of so-bad-it’s-good fantasy filmmaking.”

Because of its origins and treatment of women, any roleplaying game titled “Deathstalker” will not be for everyone as no game will delight every gamer. Regardless, Deathstalker fans will appreciate the game as much as they appreciate the movies.
Deathstalker Comic Graphic Novel Cover.png

You Could Homebrew Deathstalker​

This franchise was part of the 1980s sword-and-sorcery craze. That means these movies came out during the heydays of Dungeons & Dragons B/X (Moldvay/Cook), BECMI (Mentzer), and Advanced Dungeons & Dragons 1st Edition. The mythology and combat within Deathstalker could easily be told through the lenses of any Dungeons & Dragons or any d20-based OSR ruleset. The subject matter is ideal for a highly lethal OSRs such as Mörk Borg. So why create a standalone game or even a sourcebook when you could homebrew the system?

In my “Where’s The Beastmaster Roleplaying Game?” article, I asked a similar question about whether that tale actually required a full, standalone tabletop roleplaying game or if an existing game could cover it. Deathstalker merits the same discussion. The setting, characters, powers, and adventures fit with standard Dungeons & Dragons tropes and rules. There’s not a huge need to reinvent the wheel with a full ruleset, just a setting book and a Deathstalker class/subclass would suffice. Unlike some properties where the rules need tweaks to replicate the feel of the world, Deathstalker is pitch perfect as an OSR, and a d20-related sourcebook, albeit one that features characters without good alignments, would be ideal.

A sourcebook for an existing RPG such as Dungeons & Dragons B/X (Moldvay/Cook), BECMI (Mentzer), Advanced Dungeons & Dragons 1st Edition, Old-School Essentials, OSRIC, Mörk Borg, HYPERBOREA, or Dungeons & Dragons 5th Edition would maximize its usability. An art-heavy sourcebook of NPCs, locations, magic items, and adventures for a popular roleplaying game would be perfect for gamers and fans of the franchise. Add in a bit of history about the movies and you have a nice RPG sourcebook and a tribute to the films in one edition.

In the next article we’ll review the success of Deathstalker-related crowdfunding efforts, what publisher might take on the challenge of publishing a Deathstalker RPG, and the odd we’ll ever see one soon.

Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, Kobold Press Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, Kobold Press, and Amazon.
 

log in or register to remove this ad

Egg Embry

Egg Embry


log in or register to remove this ad


I'm not sure we need an RPG based on a property that opens with a sexual assault committed by the "hero."
Worse properties have gotten RPGs. Although to be fair, any fantasy setting and system will work for Deathstalkers; it is attitude more so than anything else. Any player/PC who has ever pried gold dental work out of a corpse will fit right in.
 

Dark Crystal and Labyrinth both got RPGs, and I can see the clear reasoning behind those.

Now, if there's any other 80s fantasy movie that deserves its own RPG that doesn't have one, I'd say it's Krull. It's got clearly defined species, classes, monsters, magic items. It's got a clear villains in the form of The Beast and the Slayers.


A beer and pretzels general 80s sword and sorcery RPG could work. I'm thinking of something kinda like how Tales from the Floating Vagabond skewered the cinematic tropes of the time.
How Krull doesn't have its own RPG blows my mind. Also, no Neverending Story RPG?

For my own homebrew, "Hawk the Slayer" got pulled in, though I think that's '70s...
 

How Krull doesn't have its own RPG blows my mind.
Back in the day, probably because it was a box office bomb. These days, with all the people that grew up on it and the general 80s nostalgia, it really seems like it should.

Also, no Neverending Story RPG?
See, for the Neverending Story, I think part of its appeal is the mystery. For every bit it explains, there's something that just is. Maybe if they took an approach like Troika?

For my own homebrew, "Hawk the Slayer" got pulled in, though I think that's '70s...
One of the things I appreciate about Hawk the Slayer is that, through the dialog and the scenery, there's a lived-in sense to the world. The sets are cheap, but it still gives you as feeling of reality outside the plot of the movie.

I could see a book, or at least a zine, of equipment inspired by fantasy films of the 80s:
  • Hawk the Slayer's Mindsword
  • Krull's Glaive
  • The Sword and the Sorcerer's Triple Sword
  • Beastmaster's Eyeball Ring
  • Willow's Cherlindrea's Wand
  • Dragonslayer's amulet
  • Time Bandits' map
  • Heavy Metal's Loc-Nar Orb
 
Last edited:

Back in the day, probably because it was a box office bomb. These days, with all the people that grew up on it and the general 80s nostalgia, it really seems like it should.


See, for the Neverending Story, I think part of its appeal is the mystery. For every bit it explains, there's something that just is. Maybe if they took an approach like Troika?


One of the things I appreciate about Hawk the Slayer is that, through the dialog and the scenery, there's a lived-in sense to the world. The sets are cheap, but it still gives you as feeling of reality outside the plot of the movie.

I could see a book, or at least a zine, of equipment inspired by fantasy films of the 80s:
  • Hawk the Slayer's Mindsword
  • Krull's Glaive
  • The Sword and the Sorcerer's Triple Sword
  • Beastmaster's Eyeball Ring
  • Willow's Cherlindrea's Wand
  • Dragonslayer's amulet
  • Time Bandits' map
  • Heavy Metal's Loc-Nar Orb
To your list, I would add the following two magic items from Archer: Fugitive of the Empire (a.k.a Archer and the Sorceress, a.k.a Der Zauberbogen):
  • Toran's Heartbow
  • Estra's Charm Necklace: Summons a snake, horse, or panther by touching the appropriate charm. There might have been a fourth charm, but, if so, I can't recall what it was.
 
Last edited:





Remove ads

Remove ads

Top