Edit: assuming a D&D type game...
As a player:
Having some very basic information, if relevant to the character's origin (ie does this drow know about Lloth)
I'd prefer more than basic information if I was playing a character using 'divine' magic (ie a cleric/priest, paladin...), even if the information from the DM is 'make something up and let me know'.
As a worldbuilder:
I incline to a top down approach, and charting out some basic structure. Its' easier to hop into a sandbox if I know where the box is, how granular the sand is, and what type of objects are in the box with the sand (possibly buried).
[Does
Teleport function because it folds a 4th physical dimention, or does
Teleport instead
Jaunt the characters across a planar boundry and through the Astral plane?
Is version one why characters can
Teleport within Sigil, but cannot exit with this type of magic?
Do both versions of
Teleport exist in the campaign world, but version one is the most valuable secret of an elite organization who specializes in infiltration?...]
Also: material to flavor those Knowledge (religion)/Religion, Knowledge (arcana)/Arcana checks with.
