Black Flag Players Guide 2 Kickstarter! Witch, Theurge and Vanguard!

Theurge is basically what happens when a Wizard goes "Hmmm, I sure could use some Cleric spells in my kit. But my wizard spells are cool too."

In Deep Magic 2, they had rules where they had to have a certain amount of both IIRC. Honestly, I always housed rule it that you can go that route, or go full Wizard or Cleric Spells list only if you decided too.

One of the Theurge classes design themes is balance between the Divine and Arcane, so allowing the player to pick all of their spells from only one or the other definitely goes a bit against that central theme.

However, if the player is having fun and you as the GM are OK with it, it’s certainly a valid house rule for your table!
 

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Hello, everyone!

Thank you so much for your support this first week, during which you’ve unlocked 5 stretch goals! Here are more details on what’s been unlocked so far.

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We doing a huge revamp and expansion to the Tales of the Valiant character sheet and improving the design of several sections including the spell sheet, character abilities, beasts/familiars, notes, and more. We're also adding pages to keep details for your character's Base.

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Deluxe Character Sheet. Design is not final and subject to change.


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For every backer of the $29 tier and above, you will receive the Wizard’s Playbook for free!

Wizard’s Playbook is a 15-page PDF that takes classic spells and gives them a spicy remix for your Tales of the Valiant/5E D&D game. Fireball is a room-clearer for all occasions, but how about penning a Netherflame Fireball into your grimoire? Choose from over 20 new spells and magic items that put a new twist on your arcane spellcaster’s spellbook!

This PDF will be delivered to all backers via a Kickstarter message after the project closes.



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Two new variant lineages have been unlocked! Here are snippets from the Sea Elf and Drow lore:

Elf Lineage Variant: Sea Elf​

Sea elves are an ancient bloodline that appeared at the same time land-bound elves first walked the world.

Sea elf civilization began before recorded elven history, well before the great schism that split land elves into disparate factions. This has given rise to the theory that the first elves were not one group, but two groups that came forth from the immortal realms simultaneously. One inherited the undersea realms, and the other inherited the lands above the waves.

Drow are descendants of elves who magically altered themselves to settle in the sunless world underground.

One of more curious results of the drow's gradual transformation is a innate affinity with insects as well as beetles, centipedes, scorpions, and—most importantly of all—spiders. Even drow raised among other lineages feel a supernatural kinship with arachnids, and this fascination leads most to view the number eight as lucky or sacred.


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This week on the Kobold Press blog, art director and vanguard class designer Marc Radle shared the behind-the-scenes origin story of how Bannon Blackrose, the vanguard iconic, started as the unexpected Man of War.

Read more about it here!


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If you missed the Player’s Guide 2 AMA live, we have you covered! YouTube is now a click away.


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Up ahead are two VERY SNEAKY stretch goals and one VERY FRIENDLY stretch goal. You can probably sort them for yourself:
  • New Thieves Guild Downtime rules,
  • 5 New Companions, and
  • A Guide for Assassins: Smuggling and Poison Expansion
With your help we will continue to add more awesome content to the Player’s Guide 2. With your support, we can get there!

The Kobolds
 


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