Where’s The Deathstalker RPG? Part 1

Remember 1983’s Deathstalker? Deathstalker is the titular character in four sword-and-sorcery, Conan-xploitation movies from 1983 to 1991, a 2024 comic book series, and a new movie coming soon. Despite appearing during the heyday of Advanced Dungeons & Dragons First Edition, there was never a standalone tabletop roleplaying game or a sourcebook dedicated to the fool and the hero, which begs the question, why isn’t there a Deathstalker Roleplaying Game?

Steven Kostanski's DEATHSTALKER 2024 KS.png

What is Deathstalker?​

From Shout Factory’s description: “Deathstalker is a mighty warrior chosen to battle the evil forces of a medieval kingdom who sets off on a journey to…”

That idea, or one very similar, kicks off all of the Deathstalker movies and comics. The premise is simple: Roaming through a land of kingdoms, queendoms, sorcererdoms, spells, swords, festivals, tournaments, pig men, and frivolous nudity, Deathstalker thieves, fights, and commits unspeakable acts, all in the name of saving the people from evil. (Sorta.) Or getting what he wants. (Kinda.) Or debauchery. (Always.) Deathstalker is an archetypal murderhobo in a world that rewards his worst tendencies.

In 1983, the first Deathstalker movie premiered. From Roger Corman’s production company with a script by Howard R. Cohen, the first movie spawned three sequels, two of which were written by Howard, with the author directing the final installment.
The original films are Roger Corman productions, which means they’re entertainment content, not Oscar contenders. For a fuller picture, Alex Wolfe wrote a TTRPG-tinted review of the first film called “Dungeons & D-Listers: Deathstalker (1983)” at the Psycho Drive-In. These cult films created to cash-in on the success of 1982’s Conan The Barbarian developed a following among fantasy roleplayers in the 1980s. While there’s a Deathstalkers II RPG from Cutter's Guild Games, it is not related to the Corman films. There has not been a roleplaying game dedicated to the stalker of death.

Deathstalker (All 4 Posters).png

Roger Corman's Deathstalker in 2025​

Let’s address the elephant in the room: Deathstalker is not progressive in any sense of the word. Instead, the movies luxuriate in 1980s cinema’s luddite views of women, sex, consent, maiming, and murder. The main character is not a hero, he’s an exploitative opportunist celebrated in the movies when he kills an even worse antagonist. On the Deathstalker Kickstarter page, the team behind the comics puts it this way: “The 80’s were a fun time, weren’t they? Our (totally immoral) hero warrior Deathstalker made his cinematic debut during that pinnacle of so-bad-it’s-good fantasy filmmaking.”

Because of its origins and treatment of women, any roleplaying game titled “Deathstalker” will not be for everyone as no game will delight every gamer. Regardless, Deathstalker fans will appreciate the game as much as they appreciate the movies.
Deathstalker Comic Graphic Novel Cover.png

You Could Homebrew Deathstalker​

This franchise was part of the 1980s sword-and-sorcery craze. That means these movies came out during the heydays of Dungeons & Dragons B/X (Moldvay/Cook), BECMI (Mentzer), and Advanced Dungeons & Dragons 1st Edition. The mythology and combat within Deathstalker could easily be told through the lenses of any Dungeons & Dragons or any d20-based OSR ruleset. The subject matter is ideal for a highly lethal OSRs such as Mörk Borg. So why create a standalone game or even a sourcebook when you could homebrew the system?

In my “Where’s The Beastmaster Roleplaying Game?” article, I asked a similar question about whether that tale actually required a full, standalone tabletop roleplaying game or if an existing game could cover it. Deathstalker merits the same discussion. The setting, characters, powers, and adventures fit with standard Dungeons & Dragons tropes and rules. There’s not a huge need to reinvent the wheel with a full ruleset, just a setting book and a Deathstalker class/subclass would suffice. Unlike some properties where the rules need tweaks to replicate the feel of the world, Deathstalker is pitch perfect as an OSR, and a d20-related sourcebook, albeit one that features characters without good alignments, would be ideal.

A sourcebook for an existing RPG such as Dungeons & Dragons B/X (Moldvay/Cook), BECMI (Mentzer), Advanced Dungeons & Dragons 1st Edition, Old-School Essentials, OSRIC, Mörk Borg, HYPERBOREA, or Dungeons & Dragons 5th Edition would maximize its usability. An art-heavy sourcebook of NPCs, locations, magic items, and adventures for a popular roleplaying game would be perfect for gamers and fans of the franchise. Add in a bit of history about the movies and you have a nice RPG sourcebook and a tribute to the films in one edition.

In the next article we’ll review the success of Deathstalker-related crowdfunding efforts, what publisher might take on the challenge of publishing a Deathstalker RPG, and the odd we’ll ever see one soon.

Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, Kobold Press Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, Kobold Press, and Amazon.
 

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Egg Embry

Egg Embry

To your list, I would add the following two magic items from Archer: Fugitive of the Empire (a.k.a Archer and the Sorceress, a.k.a Der Zauberbogen):
  • Toran's Heartbow
  • Estra's Charm Necklace: Summons a snake, horse, or panther by touching the appropriate charm. There might have been a fourth charm, but, if so, I can't recall what it was.
My God, the Heartbow! My brother and I used to do archery at home after school and that weapon was our dream D&D artifact.
 

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So many movies of the 80's felt ripe for an RPG treatment, specifically to fill in the clearly missing chunks of lore that a crawl at the front could have helped the plot comprehension immensely.
Then again, there are a bunch that were just excuses to put women in skimpy outfits.

Most of them don't need custom mechanics; some would feel right at home as settings for existing games...
 


Most of them don't need custom mechanics; some would feel right at home as settings for existing games...
I agree.

Sometimes I wonder why we need a specific system for certain properties or movies. Deathstalker, for example, is more of a "playstyle" or "movie rating" than a needed system. I could see it working well with any game, really (especially ones that reward certain behaviors or downtime activities).

Now as a collector, having a brand new book for an existing game system, with expanded lore about the Deathstalker setting (ie, made up but in the same spirit), chock full of new, good R-18 artwork and tongue-in-cheek prose could probably be worth some attention.
 

The Boston Globe called it "a cauldron brimming with stale filmmaking, stone-faced acting and primitive editing. Aside from the nasty rapes (I lost count after six) and the endless violence, Deathstalkerdrips with derivative dullness... The movie is so bad that the director can't even give you a credible decapitation".

Never heard of Deathstalker until this article. F.A.T.A.L is the Deathstalker RPG.
 

Frankly, most fantasy movies can be recreated using any system and most fantasy settings.
Most of them don't need custom mechanics; some would feel right at home as settings for existing games...
I would agree... mostly. There are a few tropes and scopes that need to be taken into account. For example:
  • The hero often has a look (perhaps shirtless, definitely helmetless) that they stick with throughout the movie. If they put on a guard's armor to sneak into the castle, they get rid of it as soon as possible.
  • They may get knocked out in a fight (or by someone that catches them off guard while sneaking around). They will inevitably wake up in chains or a prison cell (that can readily be broken out of, or with helpful villain's daughter who will fall in love with the protagonist).
  • They will escape into the night or off a waterfall with nothing but the clothes on their back. They will appear in the next scene (perhaps weeks and hundreds of miles away) looking no more than one meal hungry (and with no lasting wounds).
Point being, some games have mechanics ill suited to the genre. Such as games that treat as important careful tracking of equipment and resources, their acquisition, and their depletion/recovery over time. Also those where combat failure generally leads to death. Interestingly, the careful-logistics-and-cautious-dungeoncrawling/death-is-cheap game the TSR/OSR D&D ruleset incentivized is actually something of a poor fit (mind you, the A/D&D a lot of us actually played at the time often was not).

This is something I've noticed in discussions about appendix N -- EGG (Gygax, not Embry) indicated that Pulp/Sword and Sandal epics like Conan and Fafhrd & Grey Mouser might have been the thematic inspiration for the game, but the gameplay still played out like a different form of fantasy.
Like many films from the 80s, Krull isn't really a "good" movie . . . but it is a "fun" movie . . . but it's mostly nostalgia that puts it on the list for me.
but yeah the late 70s/early 80s is not a period of 'Good' movies, especially not in the live action fantasy genre. (other than Flash Gordon, Clash of the Titans and Conan :)) Its probably not until Neverending Story and Ladyhawk (mid-80s) that fantasy movies improve
So many movies of the 80's felt ripe for an RPG treatment, specifically to fill in the clearly missing chunks of lore that a crawl at the front could have helped the plot comprehension immensely.
Then again, there are a bunch that were just excuses to put women in skimpy outfits.
I myself never much like Krull, but all my D&D buddies used to rave about it. I figured in the overall gaming community it was on a pedestal like Holy Grail and Princess Bride.
Excalibur ? Or does it not count as Fantasy ?
There's a period of fantasy/historical fiction movies that covers the mid-70s to the mid-90s* where the genre was not much used for expensive or serious films. Excalibur was something of a high-minded and serious epic film (gorgeous and weighty and deliberately ponderous in a David Lynch Dune or Star Trek the (slow) Motion Picture kind of way). Clash of the Titans was a throwback/homage to moviemaking of the 50s and 60s. Willow and Robin Hood: Prince of Thieves were expensive summer blockbuster attempts. Beyond that, most of the stuff was solidly b-movie material, or at best disposable popcorn fare. And yes, a huge amount of them, even the ones that are likable, aren't what I'd call actually good. It's notable that the exceptions I can think of during that era are 1) the exception to type (Excalibur), 2) the throwback (Clash of the Titans), 3) parodies or action-comedies (Holy Grail, Princess Bride), and 4) a children's/family film (Neverending Story).
*basically, I'm trying to exclude all the 50s&60s Jason and the Argonauts/Ben-Hur stuff where actors still talked like stage actors and the (non-stop-motion) special effects are bad-by-modern-standards(but-we-understand-why). Also excluding things post Jackson LotR on the other end.
 

  • The hero often has a look (perhaps shirtless, definitely helmetless) that they stick with throughout the movie. If they put on a guard's armor to sneak into the castle, they get rid of it as soon as possible.
  • They may get knocked out in a fight (or by someone that catches them off guard while sneaking around). They will inevitably wake up in chains or a prison cell (that can readily be broken out of, or with helpful villain's daughter who will fall in love with the protagonist).
  • They will escape into the night or off a waterfall with nothing but the clothes on their back. They will appear in the next scene (perhaps weeks and hundreds of miles away) looking no more than one meal hungry (and with no lasting wounds).
None of those really jump out at me as tied to a particular game system.

I've seen ways to increase Armor Class in D&D-like games without physical armor.

Being defeated resulting in getting knocked out instead of killed is also a common thing. "waking up captured after defeat" is a GM plot device.

Quick recovery is also a thing in all but the most gritty OSR games.

I'd still suggest that Deathstalker could be run on an existing system, but hey, game designers enjoy making up new rules all of the time, so whatever!
 

I had never seen Ladyhawk until a few years ago. My high school friends kept telling me it was great. The idea is good, but the movie itself is not very good, from a 2020 perspective. Never Ending Story is much better.
Not even the 80s synth soundtrack?

I'd still suggest that Deathstalker could be run on an existing system, but hey, game designers enjoy making up new rules all of the time, so whatever!
I'd just stick it in Savage Worlds and be done with it.
 

None of those really jump out at me as tied to a particular game system.

I've seen ways to increase Armor Class in D&D-like games without physical armor.

Being defeated resulting in getting knocked out instead of killed is also a common thing. "waking up captured after defeat" is a GM plot device.

Quick recovery is also a thing in all but the most gritty OSR games.

I'd still suggest that Deathstalker could be run on an existing system, but hey, game designers enjoy making up new rules all of the time, so whatever!
As I said, it is the way that many of us played TSR-era D&D bitd. However, the game rules presented did not always comply. Assumption that frontline fighters will try to be in as heavy armor as possible, death at 0 hp, lack of non-lethal damage, slow natural recovery, careful tracking of equipment, and deadly traps that strongly disincentivize risky behavior are all staples of various versions of the game. Yes, many OSR games do have many of these factors -- because people recognized the value of including them. That's pretty much the point.
I'd just stick it in Savage Worlds and be done with it.
That'd be one of my first picks. A DungeonWorld hack might also be a fun project.
 

If we're going to do an RPG (or at least a setting) from an MST3K movie, I'd prefer Quest of the Delta Knights. An underground faction dedicated to the advancement of knowledge, searching for a lost storehouse of scientific advancement, has plenty of role playing possibilities.
 

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