That subject line is a little incendiary, but anway.
Last night the PCs (5 4th level 5E2024 characters) went into a young black dragon's lair to kill it. The dragon also had an allied abomination (using the stats for a half dragon in the MM). This was, per the A5E chart (which has been pretty accurate, even for 2024 rules) a Deadly encounter. And it mighthave been if not a for a few failed saves.
Just a reminder: a young dragon is not a legendary creature, has no legendary actions, and has no lair actions.
As soons as the PCs enter, the wizard casts suggestion on the half dragon and compels it to just up and leave. It fails. it leaves. Suggestion is RIDICULOUS.
The dragon swoops down on the monk, breaths, and drops the monk instantly (dying not dead). So it looks like there might be an actual fight to be had, even with the solo young dragon. Then the bard gets going with Dissonate Whispers (which triggers opportunity attacks). The dragon does not recharge its breath and unloads on the bard. Unfortunately, the dice were not with me at all.
Ultimately, hideous laughter completely did the dragon in.
What an underwhelming experience.
Note: I am not saying that there is anything wrong with the rules, or with luck having so much weight in the fight. I am just complaining that it turned into a comedy of errors rather than anything fun and tense. And I am still aghast at suggestion.
Anyway: how do you feel about save or suck spells in D&D 2024? Anything interesting, fun or frustrating to share?
Last night the PCs (5 4th level 5E2024 characters) went into a young black dragon's lair to kill it. The dragon also had an allied abomination (using the stats for a half dragon in the MM). This was, per the A5E chart (which has been pretty accurate, even for 2024 rules) a Deadly encounter. And it mighthave been if not a for a few failed saves.
Just a reminder: a young dragon is not a legendary creature, has no legendary actions, and has no lair actions.
As soons as the PCs enter, the wizard casts suggestion on the half dragon and compels it to just up and leave. It fails. it leaves. Suggestion is RIDICULOUS.
The dragon swoops down on the monk, breaths, and drops the monk instantly (dying not dead). So it looks like there might be an actual fight to be had, even with the solo young dragon. Then the bard gets going with Dissonate Whispers (which triggers opportunity attacks). The dragon does not recharge its breath and unloads on the bard. Unfortunately, the dice were not with me at all.
Ultimately, hideous laughter completely did the dragon in.
What an underwhelming experience.
Note: I am not saying that there is anything wrong with the rules, or with luck having so much weight in the fight. I am just complaining that it turned into a comedy of errors rather than anything fun and tense. And I am still aghast at suggestion.
Anyway: how do you feel about save or suck spells in D&D 2024? Anything interesting, fun or frustrating to share?