Yeah, using afflictions would be the 4E but also able to go the other direction.Arguably the least sucky version of Save and Suck D&D spells was the 4e versions where if memory serves one had progressing effects, up to 3 save before the really bad thing happened. People did not like it and it does add a lot of die rolls.
I'm not convinced that simple or minimal rolls is always the best gameplay design. Especially in this case where the problem is save or suck, some nuance would improve things.