Secrets of low-prep homebrew [+]


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The "bring one piece of content" failed utterly. :ROFLMAO: Nobody was willing to do any homework outside of game night.

If I were to do it again, I'd lean into the "players create the content at the table" aspect. Microscope worked really really well. I'm not sure how it would work, though—creating NPCs, encounters, maps at the table? I think it's more common in rules-lite games, but my players prefer 5e. But it does seem like there's some potential there for a truly low-prep approach.

Asking players to come up with things at the table is the way to go. Simply by being there they are in the right mindset to create. Even asking players pointed questions at the end of the session gives you ideas of what to focus on in the next one.
 

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