Dungeon Crawl Classics What is cool to you from a player perspective?

I'm sorry, WHAT?!?!
Broncosaurus Rex

Note the B, and the X of the title and then their cover guy.

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Also has the Dinosaurs That Never Were monster manual of 50 not real dinosaurs and the Complete Guide to T-Rex and Complete Guide to Velociraptor.

The Setting is a bit like Deadlands with a form of a fantasy West where a romanticized Confederacy lives again, but in space and on Dinosaur planet frontier with some of the dinos as intelligent or psionic.
 

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Broncosaurus Rex

Note the B, and the X of the title and then their cover guy.

View attachment 426618

View attachment 426621

Also has the Dinosaurs That Never Were monster manual of 50 not real dinosaurs and the Complete Guide to T-Rex and Complete Guide to Velociraptor.

The Setting is a bit like Deadlands with a form of a fantasy West where a romanticized Confederacy lives again, but in space and on Dinosaur planet frontier with some of the dinos as intelligent or psionic.
...

Mayne there were signs, in retrospect.
 


Broncosaurus Rex, Deadlands, Firefly, romanticizing a fantasy Confederacy was a late 90s/early 2000s thing, unfortunately.

You can even see aspects of it in Robert Jordan's Wheel of Time with the Seanchean.
Even as late as 2017, there was the Confederate series that the GoT showrunners proposed as their follow-up.
 


Funnels are optional. If you don't want to do them, start at level 1.

After DCC characters level up once or twice, the lethality goes way down. DCC levels are roughly equivalent to two D&D levels, so a level 3 DCC character is about as fragile as a level 6 D&D character -- not very, in other words.

In any case, Mighty Deeds of Arms is so good, it's a headscratcher that every game hasn't stolen it. And DCC does a great job of making magic (both arcane and divine) weird and mysterious. Characters are rightly nervous standing too close to the wizard or cleric.
I actually like Mighty Deeds of Arms so much that I'm considering a house rule to use a similar concept with proficiency dice on ALL characters.

It theoretically does so much heavy lifting that you could almost merge the idea with Knave, go full classless, and just build characters using skills - with feats to open up options.

Then of course, I'd want to work in luck points/dice as a meta-currency.

The game is bouncing around in my head, and the only problem is that it ends up looking a lot like ones that already exist - but not quite.
 


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