Horwath
Legend
more like poor attempt at niche protection and not balance.Mechanical balance. Want 3 or 4 attacks be a fighter.
more like poor attempt at niche protection and not balance.Mechanical balance. Want 3 or 4 attacks be a fighter.
more like poor attempt at niche protection and not balance.
3.5 allowed all martial classes to go up to 4 attacks, and it was somewhat easy to reach that number of attacks in multi-class builds too.more like poor attempt at niche protection and not balance.
Because there aren’t high level martial class features that compete with the ability to make yet another attack.never understood why extra attack does not stack?
if you want to be fighter 5/barbarian 5/ranger 5/paladin 5 and make 5 attacks per Attack Action, why not?
that is your capstone, enjoy that and your four 3rd level subclass features.
I too agree with extra attacks being better than extra damage on single attack.Because there aren’t high level martial class features that compete with the ability to make yet another attack.
The belief is too many people would feel compelled to take the 5/5/5/5 progression to maximize attacks. They could have come up with a MC system to allow Extra Attacks to increase with martial progression, I’m sure, but time ran out on the playtest.
The developers certainly felt weird about extra attacks in general, since the obvious progression would be new attacks at 5,11,17 to match cantrip scaling. I think they would preferred the 4e and 5e cantrip paradigm of ascending dice per attack rather than more attacks, but feedback was too strong for preference of a multi-attack martial paradigm.
never understood why extra attack does not stack?
if you want to be fighter 5/barbarian 5/ranger 5/paladin 5 and make 5 attacks per Attack Action, why not?
that is your capstone, enjoy that and your four 3rd level subclass features.
I understand the rules, but do not understand the logic behind it.
Pretty much, it's a Fighter schtick to not completely invalidate them.Mechanical balance. Want 3 or 4 attacks be a fighter.
Extra attack is a multiplier.I too agree with extra attacks being better than extra damage on single attack.
While this is a concern for this exercise, 1 minute is 10 rounds.And some spells may run out before you get them all up. 1 minute duration is only 6 rounds.
problem is upcasting, not +2d8 base bonus.Extra attack is a multiplier.
I.e.
Conjure Minor Elemental: is +2d8 each attack.
It's balanced for 2 attacks (4d8), but if you could get 3 or 4 (8d8), it becomes broken.
You would have to change all the "each attack" to "once per turn" in order to allow multiple attacks stacking.
problem is upcasting, not +2d8 base bonus.
and most is with "scorching ray exploit".