I thought the 2e upgrade of M&M was great for sure, I think the 3e update was fine, I'm not sure if it was strictly necessary but I did appreciate the DC versions with all of the heroes and villains.For my part, one of my favorite edition upgrades is Mutants and Masterminds 2E. It is superior to 1E in nearly every way (there is some hero point wonkiness), and the game got prettier and better supported in the 2E era, finally really replacing Champions for me and my supers gamers.
I thought the 2e upgrade of M&M was great for sure, I think the 3e update was fine, I'm not sure if it was strictly necessary but I did appreciate the DC versions with all of the heroes and villains.
Yeah, I really have no idea what John Wick was thinking with that game. To say nothing of the cluster that Kickstarter turned into.7th sea 2nd edition was downgrade from 1st edition. First, they changed from call raise first, then roll to see if you made it to roll first, then see how much raises you can make. They also removed everything that made every Sorcery and Swordsman school unique. In 1e, every sorcery is sub system for itself. In 2ed, it uses regular raise system. In 1e, every school had it's own list of moves and special perks based on mastery level. In 2e, all schools use unified list of maneuvers, with schools giving special bonuses.
I suspect that they all knew that with all the skills, backgrounds, knacks etc. from all the supplements that were not balanced against each other in any way, shape, or form... that it would be just easier to come up with an entirely new system, rather than try and jam ALL the 1E rules into something even remotely useable.7th sea 2nd edition was downgrade from 1st edition. First, they changed from call raise first, then roll to see if you made it to roll first, then see how much raises you can make. They also removed everything that made every Sorcery and Swordsman school unique. In 1e, every sorcery is sub system for itself. In 2ed, it uses regular raise system. In 1e, every school had it's own list of moves and special perks based on mastery level. In 2e, all schools use unified list of maneuvers, with schools giving special bonuses.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.