CreamCloud0
Hero
Regardless of how they’re combined I think death saves and exhaustion work together about as well as a lit match and gasoline.It's because as far as I remember nobody proposes this before death saving throws, but rather as a replacement for being unconscious. Here even a death spiral adds a buffer.
In addition, the general discussions are pretty much always assuming the game continues. I will use these in a one-shot, specifically for the purposes of using a bit higher CR monsters and wanting the PCs to keep fighting longer, and not die anyway (most likely in the last combat encounter). Even with penalties, the output of their economy of actions will be better than falling unconscious immediately.
Also, did you see the other half of my post? Given i edited it in an you didn’t quote it.







