Monsters & Ruins

Monsters & Ruins 1

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Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spells and Wands)

Skills based on Saving Throws and with variable difficulty similar to 3rd edition. Yes, this sounds crazy, but it works pretty well.

Skills for everyone, not just one class.

Talents & Feats replicating class powers. A Fighter might not do everything a Paladin can do, but it can do parts of what a Paladin can do and part of what a Ranger or even Druid can do.

Lots of character classes, including restoring many of the original classes like the Ranger, Assassin, and the Illusionist along with a 3rd edition style Bard as well as 2nd edition classes like the Hunter (essentially a 2nd edition Ranger) and Necromancer.

Unified XP tables and 1e style multiclassing (no racial restrictions or level limits)

Magic item creation is rare, but theoretically doable by anyone, not just spellcasters


Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spells and Wands)

Skills based on Saving Throws and with variable difficulty similar to 3rd edition. Yes, this sounds crazy, but it works pretty well.

Skills for everyone, not just one class.

Talents & Feats replicating class powers. A Fighter might not do everything a Paladin can do, but it can do parts of what a Paladin can do and part of what a Ranger or even Druid can do.

Lots of character classes, including restoring many of the original classes like the Ranger, Assassin, and the Illusionist along with a 3rd edition style Bard as well as 2nd edition classes like the Hunter (essentially a 2nd edition Ranger) and Necromancer.

Unified XP tables and 1e style multiclassing (no racial restrictions or level limits)

Magic item creation is rare, but theoretically doable by anyone, not just spellcasters


Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spells and Wands)

Skills based on Saving Throws and with variable difficulty similar to 3rd edition. Yes, this sounds crazy, but it works pretty well.

Skills for everyone, not just one class.

Talents & Feats replicating class powers. A Fighter might not do everything a Paladin can do, but it can do parts of what a Paladin can do and part of what a Ranger or even Druid can do.

Lots of character classes, including restoring many of the original classes like the Ranger, Assassin, and the Illusionist along with a 3rd edition style Bard as well as 2nd edition classes like the Hunter (essentially a 2nd edition Ranger) and Necromancer.

Unified XP tables and 1e style multiclassing (no racial restrictions or level limits)

Magic item creation is rare, but theoretically doable by anyone, not just spellcasters


Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spells and Wands)

Skills based on Saving Throws and with variable difficulty similar to 3rd edition. Yes, this sounds crazy, but it works pretty well.

Skills for everyone, not just one class.

Talents & Feats replicating class powers. A Fighter might not do everything a Paladin can do, but it can do parts of what a Paladin can do and part of what a Ranger or even Druid can do.

Lots of character classes, including restoring many of the original classes like the Ranger, Assassin, and the Illusionist along with a 3rd edition style Bard as well as 2nd edition classes like the Hunter (essentially a 2nd edition Ranger) and Necromancer.

Unified XP tables and 1e style multiclassing (no racial restrictions or level limits)

Magic item creation is rare, but theoretically doable by anyone, not just spellcasters


Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spells and Wands)

Skills based on Saving Throws and with variable difficulty similar to 3rd edition. Yes, this sounds crazy, but it works pretty well.

Skills for everyone, not just one class.

Talents & Feats replicating class powers. A Fighter might not do everything a Paladin can do, but it can do parts of what a Paladin can do and part of what a Ranger or even Druid can do.

Lots of character classes, including restoring many of the original classes like the Ranger, Assassin, and the Illusionist along with a 3rd edition style Bard as well as 2nd edition classes like the Hunter (essentially a 2nd edition Ranger) and Necromancer.

Unified XP tables and 1e style multiclassing (no racial restrictions or level limits)

Magic item creation is rare, but theoretically doable by anyone, not just spellcasters


Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spells and Wands)

Skills based on Saving Throws and with variable difficulty similar to 3rd edition. Yes, this sounds crazy, but it works pretty well.

Skills for everyone, not just one class.

Talents & Feats replicating class powers. A Fighter might not do everything a Paladin can do, but it can do parts of what a Paladin can do and part of what a Ranger or even Druid can do.

Lots of character classes, including restoring many of the original classes like the Ranger, Assassin, and the Illusionist along with a 3rd edition style Bard as well as 2nd edition classes like the Hunter (essentially a 2nd edition Ranger) and Necromancer.

Unified XP tables and 1e style multiclassing (no racial restrictions or level limits)

Magic item creation is rare, but theoretically doable by anyone, not just spellcasters


Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spells and Wands)

Skills based on Saving Throws and with variable difficulty similar to 3rd edition. Yes, this sounds crazy, but it works pretty well.

Skills for everyone, not just one class.

Talents & Feats replicating class powers. A Fighter might not do everything a Paladin can do, but it can do parts of what a Paladin can do and part of what a Ranger or even Druid can do.

Lots of character classes, including restoring many of the original classes like the Ranger, Assassin, and the Illusionist along with a 3rd edition style Bard as well as 2nd edition classes like the Hunter (essentially a 2nd edition Ranger) and Necromancer.

Unified XP tables and 1e style multiclassing (no racial restrictions or level limits)

Magic item creation is rare, but theoretically doable by anyone, not just spellcasters


Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spells and Wands)

Skills based on Saving Throws and with variable difficulty similar to 3rd edition. Yes, this sounds crazy, but it works pretty well.

Skills for everyone, not just one class.

Talents & Feats replicating class powers. A Fighter might not do everything a Paladin can do, but it can do parts of what a Paladin can do and part of what a Ranger or even Druid can do.

Lots of character classes, including restoring many of the original classes like the Ranger, Assassin, and the Illusionist along with a 3rd edition style Bard as well as 2nd edition classes like the Hunter (essentially a 2nd edition Ranger) and Necromancer.

Unified XP tables and 1e style multiclassing (no racial restrictions or level limits)

Magic item creation is rare, but theoretically doable by anyone, not just spellcasters


Monsters & Ruins is another retro-clone.

Ascending Armor Class, Attack Bonus, and Saving Throws

3 Saving Throws: Fortitude (replacing Poison, Death Magic, & Paralyzation), Reflex (replacing Breath and Petrification, and Willpower (replacing Spells and Wands)

Skills based on Saving Throws and with variable difficulty similar to 3rd edition. Yes, this sounds crazy, but it works pretty well.

Skills for everyone, not just one class.

Talents & Feats replicating class powers. A Fighter might not do everything a Paladin can do, but it can do parts of what a Paladin can do and part of what a Ranger or even Druid can do.

Lots of character classes, including restoring many of the original classes like the Ranger, Assassin, and the Illusionist along with a 3rd edition style Bard as well as 2nd edition classes like the Hunter (essentially a 2nd edition Ranger) and Necromancer.

Unified XP tables and 1e style multiclassing (no racial restrictions or level limits)

Magic item creation is rare, but theoretically doable by anyone, not just spellcasters
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