These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.