The Token System

The Token System 1

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At its heart, any role-playing game is about creating a collaborative narrative among all of the players. In order to produce the tension necessary to drive the game, most emphasize uncertainty by adding a random element to the mechanics.

There are other ways to produce this tension, however.

This game is not random. In this game, the narrative tension is derived from resource-management and strategy—a constant give-and-take between the players and the game-manager.

Do not be deceived; this game is not a mere test of wits, nor an exercise in rules-mastery. It is a fast-moving game, which can be approached with any level of caution and forethought, or none at all. No matter the approach, it will be fun, for it is, at its heart, a collaborative narrative-building game.


At its heart, any role-playing game is about creating a collaborative narrative among all of the players. In order to produce the tension necessary to drive the game, most emphasize uncertainty by adding a random element to the mechanics.

There are other ways to produce this tension, however.

This game is not random. In this game, the narrative tension is derived from resource-management and strategy—a constant give-and-take between the players and the game-manager.

Do not be deceived; this game is not a mere test of wits, nor an exercise in rules-mastery. It is a fast-moving game, which can be approached with any level of caution and forethought, or none at all. No matter the approach, it will be fun, for it is, at its heart, a collaborative narrative-building game.


At its heart, any role-playing game is about creating a collaborative narrative among all of the players. In order to produce the tension necessary to drive the game, most emphasize uncertainty by adding a random element to the mechanics.

There are other ways to produce this tension, however.

This game is not random. In this game, the narrative tension is derived from resource-management and strategy—a constant give-and-take between the players and the game-manager.

Do not be deceived; this game is not a mere test of wits, nor an exercise in rules-mastery. It is a fast-moving game, which can be approached with any level of caution and forethought, or none at all. No matter the approach, it will be fun, for it is, at its heart, a collaborative narrative-building game.


At its heart, any role-playing game is about creating a collaborative narrative among all of the players. In order to produce the tension necessary to drive the game, most emphasize uncertainty by adding a random element to the mechanics.

There are other ways to produce this tension, however.

This game is not random. In this game, the narrative tension is derived from resource-management and strategy—a constant give-and-take between the players and the game-manager.

Do not be deceived; this game is not a mere test of wits, nor an exercise in rules-mastery. It is a fast-moving game, which can be approached with any level of caution and forethought, or none at all. No matter the approach, it will be fun, for it is, at its heart, a collaborative narrative-building game.


At its heart, any role-playing game is about creating a collaborative narrative among all of the players. In order to produce the tension necessary to drive the game, most emphasize uncertainty by adding a random element to the mechanics.

There are other ways to produce this tension, however.

This game is not random. In this game, the narrative tension is derived from resource-management and strategy—a constant give-and-take between the players and the game-manager.

Do not be deceived; this game is not a mere test of wits, nor an exercise in rules-mastery. It is a fast-moving game, which can be approached with any level of caution and forethought, or none at all. No matter the approach, it will be fun, for it is, at its heart, a collaborative narrative-building game.


At its heart, any role-playing game is about creating a collaborative narrative among all of the players. In order to produce the tension necessary to drive the game, most emphasize uncertainty by adding a random element to the mechanics.

There are other ways to produce this tension, however.

This game is not random. In this game, the narrative tension is derived from resource-management and strategy—a constant give-and-take between the players and the game-manager.

Do not be deceived; this game is not a mere test of wits, nor an exercise in rules-mastery. It is a fast-moving game, which can be approached with any level of caution and forethought, or none at all. No matter the approach, it will be fun, for it is, at its heart, a collaborative narrative-building game.


At its heart, any role-playing game is about creating a collaborative narrative among all of the players. In order to produce the tension necessary to drive the game, most emphasize uncertainty by adding a random element to the mechanics.

There are other ways to produce this tension, however.

This game is not random. In this game, the narrative tension is derived from resource-management and strategy—a constant give-and-take between the players and the game-manager.

Do not be deceived; this game is not a mere test of wits, nor an exercise in rules-mastery. It is a fast-moving game, which can be approached with any level of caution and forethought, or none at all. No matter the approach, it will be fun, for it is, at its heart, a collaborative narrative-building game.


At its heart, any role-playing game is about creating a collaborative narrative among all of the players. In order to produce the tension necessary to drive the game, most emphasize uncertainty by adding a random element to the mechanics.

There are other ways to produce this tension, however.

This game is not random. In this game, the narrative tension is derived from resource-management and strategy—a constant give-and-take between the players and the game-manager.

Do not be deceived; this game is not a mere test of wits, nor an exercise in rules-mastery. It is a fast-moving game, which can be approached with any level of caution and forethought, or none at all. No matter the approach, it will be fun, for it is, at its heart, a collaborative narrative-building game.


At its heart, any role-playing game is about creating a collaborative narrative among all of the players. In order to produce the tension necessary to drive the game, most emphasize uncertainty by adding a random element to the mechanics.

There are other ways to produce this tension, however.

This game is not random. In this game, the narrative tension is derived from resource-management and strategy—a constant give-and-take between the players and the game-manager.

Do not be deceived; this game is not a mere test of wits, nor an exercise in rules-mastery. It is a fast-moving game, which can be approached with any level of caution and forethought, or none at all. No matter the approach, it will be fun, for it is, at its heart, a collaborative narrative-building game.
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