Search results

  1. JoeCrow

    D&D 5E Werewolf Damage Immunity Question

    Per suggestion from my wife, I think I'm gonna go with having lycanthropes' natural attacks qualify as magic weapons, for everybody's version of damage immunity. That'll be just another reason that everybody hates them, even other monsters. And it'll tempt my player to occasionally try to flip...
  2. JoeCrow

    D&D 5E Werewolf Damage Immunity Question

    Yeah, I was just looking for some external validation. Weak of me, I know. I'm thinking that lycanthrope natural attacks count as magical weapons, but then I have the question, should that just be a special case of "vs. other lycanthropes" or should it be a blanket critter enhancement? It'll...
  3. JoeCrow

    D&D 5E Werewolf Damage Immunity Question

    Well, I kinda need to know because the werewolfed PC is about to throw down with the werewolf cultist, and if they're just gonna be tickle-fighting it'll be kind of anticlimactic.
  4. JoeCrow

    D&D 5E Werewolf Damage Immunity Question

    Can werewolves damage each other with their natural attacks? Lycanthropes are supposed to have , but does that mean that when werewolves fight each other, they've either gotta bust out the magic weapons or just rely on bad language? That seems kinda out of theme for them.
  5. JoeCrow

    D&D 5E Feywild encounters and short adventures

    Heya folks. I'm running a 5E game that's been going since the early playtest days, and the crew's at 5th level now. The party consists of Sgt. Ardin, a cleric of the local war/storm god; Moss-top, a younger-than-he-looks halfing rogue; Drojin, stock dwarf fighter; Crimzan, an elven necromancer...
  6. JoeCrow

    D&D 5E Templates in the MM

    Yeah, those sidebars are pretty much templates in all but name. Essentially you get the base stat boost for the critter (usually one physical stat, vamps get more) unless your existing stat is already higher than that, and you get their traits/resistances/etc. Simple but effective. Shouldn't be...
  7. JoeCrow

    D&D 5E Gem of Your Collection

    Three gems in my collection, at the moment. First in my heart: The three 1st edition books (PHB, MM, DMG) that I've owned and treasured since I got them decades ago in the eighties. Second place goes to: the big white 2nd edition Nobilis book, a luminously beautiful piece of work in...
  8. JoeCrow

    D&D 5E [5e +] So what are you currently doing with 5e

    As Dm: running a home-brew campaign that started as the Caves of Chaos with the playtest stuff a couple of years ago that I tacked onto the edge of a campaign world that a friend and I'd been tinkering with. Basically we were trying to build a world with all of the cool fantasy stuff we liked in...
  9. JoeCrow

    D&D 5E What's wrong with a human-centric fantasy world?

    The campaign world I'm running is is kind of human-centric as far as NPCs go; the overall population of the Five Kingdoms is about 92% human, 8% demi-human (going roughly halfling/dwarf/elf/other weirdos in decreasing order of occurrence), but I let the players be whatever they want. Adventurers...
  10. JoeCrow

    D&D 5E A Lich with a Clone?

    Hah! That's some Doctor Doom-level shenanigans, right there. Doom approves!
  11. JoeCrow

    D&D 5E A Lich with a Clone?

    RAW seems to support it, and I can't see any philosophical objection to it. Granted, if one of my players pulled this one off, I'd probably screw with him a bit on the return to living flesh. Forgetting to eat or sleep or bathe, periodic Wisdom saves to avoid flipping out at the inconveniences...
  12. JoeCrow

    Adventurer's League Open Call

    Surprised this hasn't shown up on the front page yet. Probably a mistake for me to add all y'all to my competition for this one, but whatevs. Comrades before cynical careerist self-interest, I suppose. Also, y'all'd probably end up hearing about it anyway eventually. :p...
  13. JoeCrow

    D&D 5E A Red and Pleasant Land (5e hack)

    Yeah, I've been thinking of ways to patch Red and Pleasant Land into my current campaign. There's a vamp-run realm off to the side of the kingdoms that the crew's based in, called the Wallach Marches. Up til now, it's just been an occasional source of vaguely creepy raiders and ominous rumors...
  14. JoeCrow

    D&D 5E Nonmagical arrows and magic bows

    Yeah, on ONE attack. I really don't think it's gonna be that much of an issue, unless you start handing out "very rare" +3 arrows like candy. In other news, I hadn't realized how many of the named magic weapons actually don't have attack or damage bonuses now! arrow of slaying, dancing sword...
  15. JoeCrow

    D&D 5E NPC creation rules

    Looking at the NPC and monster creation rules makes me wish I'd put some points in programming so's I could start working on some generators for these things.
  16. JoeCrow

    D&D 5E So how does 5e treat Staffs and Wands?

    Yep. Retributive strike's in there. The usual 30 ft explosion; 50% chance of getting plane shifted away; if not, you take 16x the number of remaining charges in force damage; everybody else either makes a DC 17 Dex save or takes force damage based on how far away from the center of the blast...
  17. JoeCrow

    D&D 5E DMG excerpt: Carousing!

    What I'm thinking is that non-casters can create some magic items (mostly stuff like +1 weapons and armor, low-level stuff like that), but they need a proficiency bonus of at least +4, and it takes them a lot longer than it would for a caster. That way you can have your occasional legendarily...
  18. JoeCrow

    D&D 5E DMG Preview: POISONS!

    Well, the stock Noble in the MM has 2d8 HD, with 9 HP, and a Con of 11. But the Knight's got 8d8+16 HD, with 52 HP and a Con of 14. Archmage has 18d8+18 HD, with 99 HP, and a Con of 12. There's your scale of regular folks you might want to poison. Now, the three top end poisons are Midnight...
  19. JoeCrow

    D&D 5E DMG Preview: POISONS!

    So, I've been looking at the poisons list, [even split them out into a crude Excel file to compare stuff] and I've gotta say these prices are kinda extreme. Yeah, they're pretty effective against ordinary folks, but so what? Who's gonna spend 150 gold to poison a peasant? Who's gonna spend 200...
  20. JoeCrow

    D&D 5E Resisted skill checks !!!

    For the Intimidate check, what I'd do for sustained effect is the standard target-makes-save-check every round vs the original Intimidate result. Keeps the player from having to re-roll, and lets them keep a good initial result. Kind of simulates the whole "collecting yourself" thing to get over...
Top