Search results

  1. Ancalagon

    D&D (2024) Emanation damage point and linked exploits:

    Except with the spike growth cheese grater combo, you have to move the enemy (not a given), and you do it one foe at a time. With this combo (or spirits guardian) you just move the caster, and by doing so, you move the entire damaging area.
  2. Ancalagon

    D&D (2024) Emanation damage point and linked exploits:

    The problem, IMO, is not that they replaced creature summoning with a damage emanation spell. The problem is that they changed the timing of damage emanation spells. The 2014 rules were a bit weird and clunky, and I had wondered why they weren't written simpler. I realized it was to prevent...
  3. Ancalagon

    TSR nuTSR and the Defamation Lawsuit Part II: The Answer!

    Thank you for this - I really appreciate that we have professionals here willing to use their expertise to explain things to us. It's rather strange that lawyers have so much insight on D&D games and not toxicologists, but considering this is about a real world issue, perhaps it's a good thing?
  4. Ancalagon

    D&D (2024) Web: Power Overwhelming

    I'm not surprised I'm not the first one to come up with this combo, it's right on the page. I do like the idea that a web spell going up in flames would do more damage to a large creature. But cubic scaling is clearly too much. Is my "square scaling" compromise still too much? I'm not sure.
  5. Ancalagon

    D&D (2024) Web: Power Overwhelming

    I agree with you that this is too much damage but I don't agree with your reasoning as to why. There is "more giant". So more HP, and more areas to be hurt. Imagine a different effect: a rain of arrows from above. A medium creature might get hit by 2-3 arrows, but the giant, being so much...
  6. Ancalagon

    D&D (2024) Web: Power Overwhelming

    We all know (or should know) that web is an excellent spell in the 5e era. It provides pretty good control for a 2nd level spell, and because of the way saves work in 5e, the spell can stay relevant throughout the game - casting web in a fight at level 15 can be a legitimate move. Because of...
  7. Ancalagon

    D&D (2024) Uncommon items - actually common?

    Which is exactly why it's important to be clear what we are talking about. When we say that the cost of living of a poor person in D&D is 2sp/day, I don't think this means that they earn 2 cool silver pieces every day. Rather, they earn the value of 2 sp. Perhaps it's lodging, food and a few...
  8. Ancalagon

    D&D (2024) Uncommon items - actually common?

    And now we are much more in agreement :) I actually did crunch the numbers, and over time the amount of continual lights would become quite high: Continual light/flame - how common are they? We are again in agreement. Perhaps it is time I write a post crunching some numbers? But very...
  9. Ancalagon

    D&D (2024) Uncommon items - actually common?

    NO. We don't need to do that. The "expense per day" gives us a preeety dang good idea of the value of a gold piece in a generic D&D world. At the risk of sounding like a broken record: D&D is not an economic stimulator. The price list doesn't really withstand close scrutiny. BUT...
  10. Ancalagon

    D&D (2024) Uncommon items - actually common?

    It is very common for adventurers to have uncommon items. I can't recall a campaign where there weren't at least a few items of the sort. My observation is that it seems the rarity is not rated to adventurers.
  11. Ancalagon

    D&D (2024) Uncommon items - actually common?

    If my job is to make the world make sense (as a GM), I do that, in part by building a world that reflects the rules. It makes no sense that a +1 shield and a "shield of casting the shield spell" are worth the same
  12. Ancalagon

    D&D (2024) Uncommon items - actually common?

    The more I think about it, the more I think the problem is linking rarity and power. Take the humble bag of holding. Can I imagine a world where they are "uncommon"? Of course! What I have a hard time imagining is that it's worth 400 gp when it's trivial to demonstrate that a merchant...
  13. Ancalagon

    D&D (2024) Uncommon items - actually common?

    This is an off-shoot of the "bespoke items" thread. I've been thinking a lot about the "meaning" of uncommon. The crafting rules in 5.5 are pretty generous, and uncommon items are pretty accessible. Given the very high utility of some of these items, it seems to me that they would be...
  14. Ancalagon

    D&D (2024) Tier List. Barbarian Review and Ratings.

    I do agree with you that the temp hp feature is not amazing, in part because well, there are a lot of temp hp source, and a world tree barbarian won't contribute as much in a party with a better temp hp giver. That being said, temp hp ARE given on the first turn - given to the barbarian...
  15. Ancalagon

    D&D (2024) Tier List. Barbarian Review and Ratings.

    I think that's a good take on it. And if the wild heart has a bit of an idea "what's coming" and selects the good options for that day, they can be quite effective in combat - advantage to allies, flight etc, it's all good.
  16. Ancalagon

    D&D (2024) Tier List. Barbarian Review and Ratings.

    I agree it's a good one but... when it happens, ok, fantastic. But often is that going to be? Maybe 1/3 battles? And the barbarian won't be targeted/fail their save in every battle, so it's going to be relevant in say, 1/4 battles... The World Tree ability is relevant every fight - I...
  17. Ancalagon

    D&D (2024) Homebrew Backgrounds

    What a coincidence. This background was done because I'm about to start a Yoon Suin campaign. The geography of the place is almost dominated by the God River. Its waters are navigated by the Lamarakhi - the "real" title should be Lamarakhi boatperson, but I wanted something a bit more...
  18. Ancalagon

    D&D (2024) Homebrew Backgrounds

    River Sailor Ability Scores: Strength, Dexterity, Wisdom Skill Proficiencies: Acrobatics and Perception Tool Proficiencies: Navigator's Tools Equipment: Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP; or (B) 50 GP Feature: Feat: Alert You have the alert origin...
  19. Ancalagon

    D&D General Dnd Artificer Gunslinger multiclass

    So I had an idea for a "magical gun slinger". First, take artillerist, for the eldritch cannon. It can be tiny, and "Tiny one can be held in one hand.". Now you could continue with artillerist and use "arcane firearm" as your other "magic gun" and have fun with that. It's a valid charac ter...
Top