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  1. Thordain

    Adventurers Assemble! (or Avengers Assemble)

    Wrong universe, but you might consider Superman: Paladin 20 Batman: Fighter5/Rogue15
  2. Thordain

    Empire of Sand [OOC]

    Sekhmet, female wild elf cleric2: CR 2; ECL 2, Medium-size Humanoid (elf); HD 2d8+4; hp 19; Init +8; Spd 30 ft.; AC 18 (14 flatfooted, 14 touch); Melee Longsword +1 (1d8/19-20); Ranged Masterwork Longbow +6 (+7>30 ft., 1d8/x3); SQ Immunity to sleep, +2 saves against enchantments, low light...
  3. Thordain

    The Land of the Seven Realms: Opening Moves

    Using a raspy, critically injured man's voice from change self and her +8 in Bluff, Gwyn says: They were... damn well armed... *cough* Trained.... Obviously prepared.... for us... Must... be... *hack* traitor... serpent take him... Need help... come out... help me!
  4. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    Np, Badger... sorry for your loss.
  5. Thordain

    Empire of Sand [OOC]

    I used the dice rolling server too, here's my first set: thordain requested that 7 rolls of 4 6-sided dice be rolled. The lowest die for each roll won't be counted. Roll them bones ... your dice are Roll 1: 4, 6, 3, [2] = 13. Roll 2: 2, [1], 2, 3 = 7. Roll 3: [1], 2, 4, 4 = 10. Roll 4: [1]...
  6. Thordain

    The Land of the Seven Realms: Opening Moves

    Gwyn and Smiles go outside. When she steps outside, if she doesn't see any immediate sign of the attackers, she uses her Track feat to find out which direction the survivors went (the one that backflipped away from the fireball) and to follow their trail. She then sets along that trail, using...
  7. Thordain

    Empire of Sand [OOC]

    This looks interesting. Sign me up! Tentatively for an elven cleric...
  8. Thordain

    NeMoren's Vault

    Hawk, male human Barb1: CR 1; ECL 1; Medium-size Humanoid (human); HD 1d12+2; hp 14; Init +2; Spd 40 ft.; AC 16 (14 flatfooted, 12 touch); Melee Greatsword +5 (2d6+4/crit 19-20 x2); Ranged Javelin +3 (1d6 +3/x2), Sling +3 (1d4/x2); SQ rage 3/day, fast movement; AL NG; SV Fort +4, Ref +2, Will 0...
  9. Thordain

    The Land of the Seven Realms: Opening Moves

    Gwyn heals Ian as Smiles is making his speech. She agrees with the plan. Although Turik is still in need of medical attention, he doesnt seem to be in any immediate danger. She casts change self on herself and takes the shape of the bodyguard, including welts and bruises, and a serious gash...
  10. Thordain

    The Land of the Seven Realms: Opening Moves

    Gwyn pulls out one of her vials of antitoxin from her halversack and hands it to Kintys. Drink this quickly. It will allay the poison before it can do any more damage. Gwyn then inspects Kintys to see if she is still hurt besides the con damage from the poison. Ooc: Kintys should be fully...
  11. Thordain

    NeMoren's Vault

    Hawk steps into the room. He is a tall, powerful man, with tanned brown skin, and black hair. He walks with the ease of a man confident in himself and in his capabilities. It is impossible not to notice the large greatsword at his side. Hawk is wearing cured leather pants, with fringes. The...
  12. Thordain

    The Land of the Seven Realms: Opening Moves

    In that case Gwyn will set her tower shield facing the window, and whisper Get cover behind me!!! Indicating to Kintys that she should step behind her when she can.
  13. Thordain

    Legend of Cataya (Part1.)

    I will willingly help, your highness.. Wilt touches the bandages on his face. But I do not know of what use a blind man can be to this mission. Nevertheless, if I can be of help, I will help.
  14. Thordain

    The Land of the Seven Realms: Opening Moves

    Gwyn sets her tower shield facing the nearest window. When she runs to heal Kintys, she places herself in between the window and Kintys, then sets the shield as such.
  15. Thordain

    The Land of the Seven Realms: Opening Moves

    Gwyn sees that the noble, the man she was going to heal, has been stabilized by the berzerker warrior. Gwyn still isn't sure who is truly on her side, but it's pretty clear that Kintys has been risking her life to save everyone. She stands a moment, gestures and concentrates, and a pale blue...
  16. Thordain

    Legend of Cataya (Part1.)

    Wilt overhears the conversation. Elena, it's okay. Emyn was never one of ... them. With two friends here, Wilt proceeds to tell them about how the gangs coerced him into taking part of more and more brutal acts, until finally he was ordered to do one act he couldn't do. After about ten...
  17. Thordain

    Legend of Cataya (Part1.)

    Although Wilt cannot see, he immediately recognizes the voice of his childhood friend. Emyn! Is that you, old friend? Where are you? Where are we? He gropes around in the direction of the voice.
  18. Thordain

    Legend of Cataya (Part1.)

    Wilt looks around the room more surely now that his initial panic seems to be gone. He immediately recognizes Elena, and makes eye contact. Remember me? His eyes seem to say. Wilt then goes to the chest and makes sure his belongings are there. After doing this, he walks around the room...
  19. Thordain

    The Land of the Seven Realms: Opening Moves

    That man said "The serpent take you"! He must be here to kill me and Smiles!, thinks Gwyn. Gwyn moves next to the fallen Ian and begins to chant: Great spirits of my ancestors, take this man's sight! Gwyn waves her mailed hand at the bodyguard, and his face is struck by smoke as she casts...
  20. Thordain

    Full Game: Land of the Seven Realms, Glossary and General Background

    Hey that's pretty useful there, Thomas! Let's use this!
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