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    Warforged Juggernaut optimization (edit* was Full attack after a charge)

    Juggernaut's weapons How do you think I should outfit Juggernaut with weapons? I was thinking of a lance (counting him as mounted with the quadraped mod) and/or a wrecking ball (like the warforged in the Dragonshard video game). Thoughts? Any feat recommendations correlating to weapon...
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    Warforged Juggernaut optimization (edit* was Full attack after a charge)

    Juggernaut So the reason I started this thread was because I am detailing a Warforged Juggernaut that is the 1st Lt for the Lord of Blades and a primary adversary for my player's character, Snake, in an Eberron campaign (that will soon turn planar). Right now, I have Fighter 4, (Full-BAB class...
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    Warforged Juggernaut optimization (edit* was Full attack after a charge)

    Interesting - that's one of the books I have not read (funny how that works :)). Oh, I think there was a feat in the miniatures handbook that allowed an attack at the end of a charge with both weapons (if wielding 2 weapons).
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    Warforged Juggernaut optimization (edit* was Full attack after a charge)

    Just because I have all the books, doesn't mean I've read all of them ;). What is a soulmeld and which book is it in?
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    Most Important Knowledges

    I'm surprised no one mentioned architecture & engineering. That one would tell you how best to use disable device on a structure, it would tell you where you could hide/MS on a weak rooftop. Its effectively knowledge (physics) in a fantasy setting - hugely important IMO.
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    Warforged Juggernaut optimization (edit* was Full attack after a charge)

    There is also the Pouncing Charge maneuver from Book of Nine Swords and I believe the Runner of Elhona PrC from Dragon (same issue that Radiant Servent of Pelor PrC was initially detailed in). edit*(I remembered a few myself) Any others out there?
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    Warforged Juggernaut optimization (edit* was Full attack after a charge)

    I know there are a number of ways to get a full attack at the end of a charge but I can't seem to find any of them. Could you list the ways you know of. *edit: see below for question about Warforged Juggernaut character creation.
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    Compiled Spell Lists

    I hate to blow your mind, but sadly, I am such a person. I have every 3.X rules book published by WotC. That is all I am looking for - a list with all official spells (as I mentioned in my original post)...well, all being relative. You are right, all 3rd party material would push ridiculousness.
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    Compiled Spell Lists

    Again, I am looking for a COMPLETE list. What about an excel spreadsheet or access database? Someone out there has had to have gone through and compiled a list. Heck, I did, but I lost it when my computer crashed.
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    Compiled Spell Lists

    Does anyone have (or know where to get) a compiled spell index of all the spells? To my knowledge, no single publication actually lists every official WotC spell published broken down by class. Does anyone have such a list? Specifically I am looking for the Blackguard complete spell list.
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    Shackled City NPC Portraits

    I am looking for a picture of Maavu in the Riot Scene of Demonskar Legacy from the Shackled City Adventure Path. Does anyone have an image they could upload? Any help is greatly appreciated.
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    Two-handed weapons with Whirling Blade

    Correct me if I am wrong, but isn't changing a grips a free action according to RAW?
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    AoO Headaches...

    I have seen this alot and you are absolutely mistaken about it. You only receive an AoO when you threaten your target. Therefore, it logically follows that you can only take that AoO with an action that would result from threatening your target. Because tripping is unarmed (unless...
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    D&D 3E/3.5 3.5 Spells - Far Weaker?

    Actually, my experience has been just that. Our group would enter a dungeon (let's say a wererat thieve's guild hideout), cast our buffs, and then we would storm the place not at all playing rationally, but rushing through as fast as possible to maximize the use of our buff spell. When you...
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    Need some ideas for low level characters to instantaneously travel long distances...

    Maybe, too, this is one of those times for the heroic character death, like in King Arthur when the knight who befriended the kid cracks the ice covering the lake even though that brings him into arrow range of his enemies. Maybe if one of the three hangs back to occupy the enemy it will give...
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    Need some ideas for low level characters to instantaneously travel long distances...

    I was wrong on the math - your phantom steed w/expeditious retreat has the same speed as a windwalked character meaning you could get there in 9 rounds (rather than 30) if anyone shows up with expeditious retreat capabilities. I read your previous post that said 9 rds is a long time and also...
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    Need some ideas for low level characters to instantaneously travel long distances...

    Its too bad 3 minutes is too long. They can't just run away for 3 minutes? If not then you really have no other choice but teleport. Considering you are in the Realms I think there may also be a few other modes of travel. There are something like fey-lines (or ley lines, I don't remember...
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    Need some ideas for low level characters to instantaneously travel long distances...

    You have phantom steed as a telepath...? I don't know psionics that well, but cool :). There is no reason why levitate shouldn't work on all the NPC's and just cast expeditious retreat on your PS.
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    Need some ideas for low level characters to instantaneously travel long distances...

    If you are going for spells you have teleport and shadow walk as viable options (with shadow walk not being quite instantaneous. I kind of like the idea of two rope tricks. Make a sage like character focused on planar knowledge and that is really smart so he can find the right curtain/pool...
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