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  1. M

    Bestiary

    Yes, monster attacks are short by a baseline of around +2 to hit. At the same time monster damage is too high for the reduced HP of PCs. Perhaps a blanket +2 to hit / -2 to damage could get the job done. Right now monster attacks are using the same engines as PCs - weapon tables, stat...
  2. M

    Three Fighters Walk into a Dungeon ... (a V2 Play-test)

    Well, the two Dwarves took heavy armor. The two Elves took Medium Armor and had at least 14 Dexterity. One of them had a shield. The AC break down was as follows: Mountain Dwarf (Shield): 18 Hill Dwarf (Two-handed): 16 High Elf (hield): 16 Wood Elf (Bow): 15 Let's write off the Mountain...
  3. M

    Three Fighters Walk into a Dungeon ... (a V2 Play-test)

    3 Fighters walk into a bar ... A DNDNext Play-test log. So the new play-test packet dropped a week ago and one of the players of the regular game was going to be out of town this week. It seemed like the perfect time to give the new rules a shake-down. It started with asking people for a raw...
  4. M

    D&D 5E Which 5e innovations do you like the most?

    Combat Expertise: Parry, Deadly Strike Advantage/Disadvantage Flatter Attack Mods + Armor Class Hit Dice Accuracy separated from weapon type Racial weapon damage die increases Background traits - Marty Lund
  5. M

    D&D 5E RPGNet Report: D&D 5TH EDITION AT GEN CON, PART 1

    Burning hands is a bit over powered, especially when getting up front for a close spell isn't a big risk. The dragon sorcerer has high HP and heavy armor so, yeah, no risk. I think one of us misread the class, though. I didn't think it gave heavy weapons, just martial. The Dragon sorcerer may...
  6. M

    Weapons table issues

    The Roman Pilum is a javelin - specifically designed to be a nasty piece of work when you threw it. It's also handy to have in formation, but it's primary function is to be thrown. An un-chuck-able 7-to-8' 1-handed melee-only spear is a reach weapon by design. A proper pike is a 2-handed...
  7. M

    Wizards hate warlocks

    The creepiest thing about the Warlock is that you never know what price his or her patron may exact next. When you've come so far already, who's to say it'll be easy to "just say no," when Exzaract the Tormentor offers you the next step on the path to power in exchange for one tiny little theft...
  8. M

    Racist Dragons

    The lamer the material the lamer your metallic dragon. Just remember: Olympic Medals (hierarchy enforced), metal people steel out of AC and plumbing on buildings, cheap fittings and hinges at Home Depot. 1. Gold, LG 2. Silver, LG 3. Bronze, LG 4. Copper, CG (N tendencies) 5. Brass, CG (barely)...
  9. M

    Fighter

    Three fighters walk into a ruined Deep Gnome city ... Man, that sounds like it deserves a punch-line. Seriously, though, I've got a play-test coming up on Thursday with a 4 person party consisting of 3 Fighters and a sorcerer. It'll be interesting to see just how much diversity race, fighting...
  10. M

    Fighter

    We haven't seen any Combat Maneuvers that require multiple dice other than the podcast depiction of Riposte (3 dice for a counter-attack). I'm thinking something less specific to conscious though than Challenge could work to flesh out the "sticky fighter" shticks. I'd call it "Engage." Engage...
  11. M

    What Each Spellcaster Is To You

    Now I'm just imagining Wizards forcing Sorcerers to take the Arcane equivalent of Driver's Ed with the Magic-User Theme. Upon completion you'll be able to use the super-secret Mage Hand hand-shake and have your very own morality pet (Familiar) to warn you not to turn into a blathering...
  12. M

    Is the Sorcerer Story Too Narrow for a Base Class?

    The only real core component of the sorcerer is that your innate magical power threatens to overwhelm your mundane being - your physical form and your conscious mind. When you let in run wild and exhaust your will-power some sort of mystical Id or Superego is going to start busting out. Draconic...
  13. M

    Wizards hate warlocks

    Yup, I think this is pretty much spot-on. I especially like the idea of Warlocks having to sacrifice more and more for power as they go. It sets an interesting stage for me to ponder whether a warlock will be willing to submit totally to their patron for power or whether they'll attempt to in...
  14. M

    Bring all your pettiest complaints about the playtest

    I'll throw in my 2 petty coppers for the Silver Standard. Copper and Silver are the metals of currency. Gold is the metal of wealth. Also, the average hobbit is 3' 6" in Tolkien's work. I've always perceived them that way in D&D, regardless of what the PHB of the moment might say - usually a...
  15. M

    Sorcerers should use Con not Cha

    Wisdom is about taking what the outside world has to offer and internalizing it. Charisma is about projecting yourself upon the outside world. Sorcerers are definitely all about taking what's inside and manifesting it externally, while Clerics are all about channeling something much larger...
  16. M

    The Sorc: I like it!

    I'm dubious about that report when they started claiming that the Sorcerer with 16 Strength's melee attack wasn't as accurate as the Halfling Fighter's melee attack with 16 Strength. Looks like someone missed the fact that the Draconic Bloodline increases your weapon attack by 1. The Fighter...
  17. M

    The Sorc: I like it!

    I'm not sure I'm entirely thrilled with this sorcerer. The Magic-User is traditionally invested with a lot of offensive magic but suffers vulnerability in physical combat due to a lack of arms, armor, and hit points. Clerics, in contrast, got second-class armor, weapons, and hit points behind...
  18. M

    Swashbuckler/Bravo/Duelist Archetype

    Um, they fight with one hand behind their back, literally. The benefit of that style is that they have a free hand to interact with their environment to do things like swing from ropes, climb ladders, carry a damsel in one arm, or perhaps draw a pistol or throw a light weapon. Indigo Montoya...
  19. M

    Mental saves

    Hm, considering all the overlap I'd almost be inclined to say that Wisdom could be rolled as a save in place of any Intelligence or Charisma save. Pretty much every attack type that they save against would've been a "Will Save" in 3E (Wisdom) or an attack vs. Will Defense (4E higher of Wisdom or...
  20. M

    Swashbuckler/Bravo/Duelist Archetype

    Finesse Weapons aren't lame 3E Weapon Finesse. You use the Dexterity Modifier to hit and damage. Even presuming that you have two 18s to work with as a human, the Rapier Duelist puts those into Dexterity and Constitution. The Ax Slayer puts them into Strength and Constitution and has to take...
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