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The Sorc: I like it!

It's still just a psychic warrior...

Though I think I can already hear the cries of that not being "appropriately D&D-y". ^^
 

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That's interesting, because to my mind that's the single most interesting thing about the sorcerer. I love the idea of a class changing its playstyle over the course the day, going from being primarily a caster to primarily melee. Or even a different kind of caster; say a storm sorcerer being able to do gusts of wind and lightning bolts at-will as their willpower drops.

While I think the bloodline flavor is cool, having my character involuntarily transform into something monstrous as he spends spell points bugs me. It's cool and all from a combat monster point of view, but what about the social pillar? What if I want to play a more subtle sorcerer who uses enchantments. It becomes blatantly obvious who just charmed the queen if I suddenly grow claws in front of the whole court. Of course, right now sorcerers can't even learn charm spells, which is another thing that bothers me.

Don't get me wrong, I think it's perfectly acceptable for dragon sorcerers to have the ability to grow claws. I'd just rather have control over it than for it to be something that happens to me automatically.
 

What if I want to play a more subtle sorcerer who uses enchantments. It becomes blatantly obvious who just charmed the queen if I suddenly grow claws in front of the whole court.

Then your not playing a dragon sorc. The dragon sorc is meant to be a combat sorc, so he gets a transformation appropriate to that.

I'm sure a fey sorc would be a lot more subtle in its transformations.
 

I'm not sure I'm entirely thrilled with this sorcerer. The Magic-User is traditionally invested with a lot of offensive magic but suffers vulnerability in physical combat due to a lack of arms, armor, and hit points. Clerics, in contrast, got second-class armor, weapons, and hit points behind the Fighter but were full-fledged casters - albeit with way more buff and heal spells for the benefit of the group and less fire-power for themselves.

This Draconic Bloodline Sorcerer has better weapon and armor proficiency than the cleric, has the same hit-dice, a damage and damage resistance bonus, better to-hit than the cleric, and all the Evocation offense the Wizard has to offer. Other than the healing factor the Draconic Sorcerer puts even the War Domain cleric to shame.

It's not a bad concept, but this particular build needs to be trimmed back more to the War Mage scale - perhaps d6 Hit Dice, Medium Armor Proficiency, Shield Proficiency, Basic Weapons + Finesse Weapons, and no extra +1 to weapon attacks.

- Marty Lund
 

I'm not sure I'm entirely thrilled with this sorcerer. The Magic-User is traditionally invested with a lot of offensive magic but suffers vulnerability in physical combat due to a lack of arms, armor, and hit points. Clerics, in contrast, got second-class armor, weapons, and hit points behind the Fighter but were full-fledged casters - albeit with way more buff and heal spells for the benefit of the group and less fire-power for themselves.

This Draconic Bloodline Sorcerer has better weapon and armor proficiency than the cleric, has the same hit-dice, a damage and damage resistance bonus, better to-hit than the cleric, and all the Evocation offense the Wizard has to offer. Other than the healing factor the Draconic Sorcerer puts even the War Domain cleric to shame.

It's not a bad concept, but this particular build needs to be trimmed back more to the War Mage scale - perhaps d6 Hit Dice, Medium Armor Proficiency, Shield Proficiency, Basic Weapons + Finesse Weapons, and no extra +1 to weapon attacks.

- Marty Lund
Check this report:
http://www.enworld.org/forum/new-ho...5-playtest-2-playtest-report-necromancer.html

It pretty much confirms one thing, the sorcerer isn't breaking anything anytime soon. He lacks the accuracy of the fighter, the spell versatility, magic attack and DC scaling of the wizard. It is just a descent gish and nothing else. Like I keep telling, all the sorcerer has looks too good on paper, but doesn't breaks anything, since the sorcerer has to decide between picking melee or spell or going MAD
 


It pretty much confirms one thing,

I'm dubious about that report when they started claiming that the Sorcerer with 16 Strength's melee attack wasn't as accurate as the Halfling Fighter's melee attack with 16 Strength. Looks like someone missed the fact that the Draconic Bloodline increases your weapon attack by 1. The Fighter doesn't get any more accuracy over the Sorcerer until Level 4.

Then there's the Level 1 Rogue with 8 HP (Con 14 or 15) that rolled a natural one using Hit Dice and that was somehow a big problem and had to hang in the back. If they'd read the rules with any attention to detail they'd have added the Con Modifier to the result and he'd only have been down 1 Hit Point.

Not exactly reliable data-gathering going on there.

- Marty Lund
 
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Other than the healing factor the Draconic Sorcerer puts even the War Domain cleric to shame.

Remember that the cleric gets the spontaneous nature of the sorc AND can swap his spells out every day. And don't forget some of those cleric spells are very good in melee, crusaders strike for example looks very strong.
 

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