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  1. J

    SpellJammer

    but but but Giant Space Hampster breeding was a very serious and heated part of space gnome society! they had contests to see which gnomes could breed the best or more different ones... miniature giant space hampsters! :D all sillyness aside - I know where you're coming from, SpellJammer had...
  2. J

    altering d20/d&d for low magic games

    What type: "new-magic". There used to be magic in the world, but there hasn't been in recorded history, then magic returns to the world. Tweaks: - tweak (why) - no pre-existing magical items (flavor / logic) - no pre-existing spells (flavor / logic) - using Elements of Magic: Revised Edition...
  3. J

    SpellJammer

    I loved spelljammer (and darksun)... i mean... giant hampsters... with rules about how they can stuff gnomes in their cheek pouches? priceless :D
  4. J

    Complete Adventurer - sounds good

    I think the book will sell well :heh:
  5. J

    Psionics: what rules should we use?

    No, but I'm definately going to. Haven't yet (outside of older editions, in 2nd psionics was different, no?), so take with a saltshaker ;) primarily - I don't think it will pose any horrible balance issues as long as the DM takes it into account. Make sure there's some magic, and some psionic...
  6. J

    Psionics: what rules should we use?

    I'll be using XPH for psionics, Elements of Magic for magic. Solves the flavor I wanted for both abilities, and avoids the "just magic by another name" thing people hated in 3E. I'm much happier with 3.5 psionics than 3.0. Just another chime-in of "XPH seems pretty nice"
  7. J

    Elements of Magic + Vitalizing (UA)

    Vitalizing - links spell points to physical limit (you become fatigued, or exhausted the greater % of your spell points you spend), if you heal (rest for time or magically) from your physical condition you regain spell points. normally that'd mean an hour down time for 1/3 your spell points, or...
  8. J

    Min/Max explination

    a certain amount of min-maxing makes sense from an in-character stand point. If Thokk the half-orc barbarian notices that "Weapon X" causes larger wounds than "Weapon Y" and Thokk is concerned with dealing damage (as any good barbarian should be), then Thokk will logically choose "Weapon X"...
  9. J

    Boxed sets - love em or hate em

    one thought on this, and it's just a thought because I have no knowledge of the boxing industry :) Perhaps because "regular" games generally have little-to-no development cost. How long do you think it takes MB to make *yet another* version of monopoly? so such a company could recover the...
  10. J

    Changing the way healing works.

    of course, and if you are making lots of changes to the rules for your game you should take them into account when you import of build adventures. again, of course, if you run everything exactly the same. Just as if you say, "there are no magic items," you need to alter encounters so here...
  11. J

    Magic Variants, does this exist already?

    looked at the teaser, could have merit... purchased it, now to remember to archive it... I used to have a ton of pdf file's i'd purchased and lost them all on a hard drive crash... money down the drain, not about to buy them again, and can't use em if I don't have em :( hope this has what i'm...
  12. J

    Play Contracts

    good examples to help me with other methods of everyone keeping everyone happy (the swordsmen bit). I don't think (1) should be too hard, everyone has had bad game experiences due to misunderstandings, and anything to avoid it again and have a blast instead, eh? as to (2), I agree. I...
  13. J

    What is your paladin's personal code?

    I'd acctually put them in order of 3, 1, 2 for paladin... you don't want all the little level 1 paladins going out to "verily smite yon dragon of black" as to never make it to level 2 :eek:
  14. J

    What is your paladin's personal code?

    Best advice i can give - talk with your GM and fellow players about your code before play. In a recient game I played a paladin of a *vengeful* god, so I was very much smite evil, smite it now and hard. Another player in the campaign questioned if I was playing within the alignment of Lawful...
  15. J

    Play Contracts

    I've worked up something very similar to this for the game I'm going to be starting with some friends fairly soon, I'm still in the process of trimming it down to be a reasonable size, as I can tend towards being verbose when unnecessary. in essence I have a bulleted list of information about...
  16. J

    Boxed sets - love em or hate em

    I love boxed sets... probably just sentimental hold over from earlier days of playing though :) on another note: I think doing it at books would have made a lot of stuff impossible... Spelljammer had so many extras, ship plans and what not, just not the same bound in a book really... night...
  17. J

    Magic Variants, does this exist already?

    just to clarify - I don't necessarily want magic to be weaker, just new. So, I'm not sure what exactly you mean by "low magic". your product sounds interesting regardless of if I'd use it for this campaign or not :) I'm thinking of just using basically the standard system but making the...
  18. J

    Changing the way healing works.

    it's an option presented in UA in one of the side bars (making healing convert lethal damage to non-lethal, and removing the ability to magically heal non-lethal). I was thinking of doing it in the new campaign that I'm starting for two reasons. I don't think it would significantly effect game...
  19. J

    Magic Variants, does this exist already?

    I'm building a campaign where magic returns to a magic-dead world at the end of the first adventure or two (and then players stat-out their characters). I'm looking for a magic variant where magic "feels new"... if that makes sense. I don't want something that is a codified system of schools...
  20. J

    D&D Math questions

    Thanks much for the table, was able to use it to work out the %'s you'd posted earlier, should help a lot in my playing around. yay, all questions answered :D
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