Red Spire Press said:Dark Legacies Player's Guide
What if I find the entire campaign premise, regardless of magic power level, to be quite distasteful?
Red Spire Press said:Dark Legacies Player's Guide
Then you should be sure to point that out.Dogbrain said:What if I find the entire campaign premise, regardless of magic power level, to be quite distasteful?
What type of low magic do you (or would you) prefer to GM or play? How have you (or would you) tweak the system to fit your preference?
Red Spire Press said:Low-magic ends up being about a lot more than just tweaking the magic system. There are so many interconnected factors in the d20 system that it becomes a laborious task to make everything mesh together again. ...
GlassJaw said:NO-magic is quite different than LOW-magic. - Me
Belegbeth said:I think people make a mountain out of a mole-hill in their obsession with "balance." It is really ridiculous. As DM, I find myself frequently rebalancing encounters in the midst of a session. And if, after a session, I think that things have been unbalanced during that session (either PCs vs. encounters, or with some PCs excessively outshining other ones), I decide what needs to be done next time, and do it. It really is not that hard.
One general thing that I HAVE done, though, is to eliminate a number of problematic/unsuitable spells. This is mainly in order to retain the "feel" of the campaign world (it has no Astral Plane, the Gods do not interfere directly in the affairs of mortals, etc.), but as well as to keep spellcasting and nonspellcasting classes more or less 'balanced' at higher levels. Another minor thing that I have done is to limit PCs to one or two "unique" magical items (usually items with an interesting history and character) whose abilities can grow/change over time. Note only do such items add a lot to the plot of the campaign, they eliminate the need for sacks and sacks of magic gadgets.
(I *am* curious to try a fantasy campaign using d20 Modern (and possibly Grim Tales) sometime.)