Afrodyte
Explorer
Belegbeth said:The result is a "rarer magic" campaign. Magic exists, but it is rarer than it is in a normal DnD campaign, and tends to be concentrated in the hands of a few powerful individuals.
Ah, cool!
Belegbeth said:The result is a "rarer magic" campaign. Magic exists, but it is rarer than it is in a normal DnD campaign, and tends to be concentrated in the hands of a few powerful individuals.
I wish I had more time to keep up with threads here! To respond to your post, Dark Legacies is a complete low-magic ruleset as well as a campaign setting, so you're not bound by the Earth-based environment. I hate the terms "crunch" and "fluff" but if I must use them, there's a whole lot of crunch in the Player's Guide, meaning new and alternate rules that we took great pains to ensure were fun, complete, and -- ultimately -- work. Cheers.Dogbrain said:What if I find the entire campaign premise, regardless of magic power level, to be quite distasteful?
A'koss said:1. There are now 4 core classes - The Warrior, the Rogue, the Talist Magi (wizard) and an, as yet unnammed, Druid class. They are designed to be flexible enough to accomodate a lot of different themes. Prestige classes do exist, but they are campaign specific.
A'koss said:6. Misc: Oh, let's see... everyone has a single BAB value. If you want to make multiple attacks you take a -4 penalty (cumulative) that applies to each additional attack. eg. 1 attack at +12, 2 attacks at +8 (each), 3 attacks at +4 (each), etc. to a min of +0 BAB.
Belegbeth said:I can't go through a list right now, but I should have been more precise in my original post: of the spells above 6th level that I have kept, ALL have been transformed into "incantations" (using a modified version of the UA guidelines).