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  1. Q

    What would you do - xp award

    Thanks for the answers -- the variance in advice is interesting. Also, many people have commented that "the DM created the encounter that required stealth." This make for an interesting secondary discussion: Did the DM in this situation "create" the stealth encounter? For instance, I did not...
  2. Q

    perception of OD&D/AD&D as random deathtraps

    To use another example from EGG, look at the Steading of the Hill Giant Chief. That's a pretty well-designed adventure. There's story and plot, explicitly explained. The various non-hill giants are mentioned as ambassadors or emissaries -- they don't just exist without reason; they aren't just...
  3. Q

    perception of OD&D/AD&D as random deathtraps

    Sorry, but I just can't go on reading your post when you start with this strawman argument. To use some generic examples: If there's a squad of orc warriors in a 10' room, there's probably no explanatory information necessary (unless the room is in the middle of an elven tree fort, for...
  4. Q

    perception of OD&D/AD&D as random deathtraps

    T. Foster, correct me if I'm misunderstanding your analogy, but it seems you are saying: All old dungeons had wonky design elements with no explanation as to why or how and everyone then liked it and didn't need logical elements or explanation. The wonky was actually a good thing, wisely done...
  5. Q

    perception of OD&D/AD&D as random deathtraps

    I agree. I'd probably have no problem with a working forge in a dungeon. (I can't directly speak to the dungeon in example, because I don't know it.) With the logic some are trying to pass off, if I notice the car is missing tires and radio, I should realize that this is actually all good and...
  6. Q

    What would you do - xp award

    The party is 3 PCs and 4 NPCs (1 NPC party member and her 2 personal bodyguards, and 1 guide). The group is traveling in the wilderness with a wagon, 2 horses, and a mule. They needed to reconnointer an army location, so 2 of the stealth-capable PCs (read: lightly armored and unarmored, but not...
  7. Q

    perception of OD&D/AD&D as random deathtraps

    "We didn't need more than 48K memory back then. We could use our imaginations, and the game developers knew this. They assumed people would fill in the images with their own minds. They didn't waste memory space with extraneous coding to throw the graphics up in our faces." But the 48K was a...
  8. Q

    perception of OD&D/AD&D as random deathtraps

    Was this lack of information actually a conscious design decision by the writers and publishers, or are people just coming up with excuses, 30 years after the fact, to explain the wonkiness? I'm sorry, but I just don't buy the idea that illogical dungeon layouts and populations without any...
  9. Q

    On using minis in D&D - approach of AD&D1 vs. D&D3

    See, I'd say it was more than just "compatible with". The ranges and movement rates were all given in table-top scale. (This is kind of ironic considering how D&D3 assumes the use of minis and 1" = 5' table grids but gives all ranges and speeds in feet instead of always only in squares.) From...
  10. Q

    On using minis in D&D - approach of AD&D1 vs. D&D3

    Wow! I have not questioned or doubted or argued against your personal experiences with any edition of the game. But your personal experiences are not necessarily the *written rules of the game*. (Mine aren't either.) The *facts* I'm referring to is in the OP -- quotes from the published rules...
  11. Q

    E6: The Game Inside D&D

    Was 7. Just downloaded and installed 8. Still, same problem. Quasqueton
  12. Q

    On using minis in D&D - approach of AD&D1 vs. D&D3

    The facts be damned and ignored? To the continued support of enjoyment, in my personal perspective. Quasqueton
  13. Q

    On using minis in D&D - approach of AD&D1 vs. D&D3

    I started using minis/figures with BD&D, before I even learned of AD&D. One of the first illustrations in the old BD&D rulebook shows a mini sitting on a battlegrid. Minis were sold in the same stores I bought the BD&D books, so it was a natural thing to use them. I used a grid with 2 inches to...
  14. Q

    perception of OD&D/AD&D as random deathtraps

    D&D3 Poster 1: Rule X in [new edition] is a good thing, and it's great that we have such a rule. AD&D1 Poster A: Rule X is bad and we never needed it in [previous edition] because we could work without it. D&D3 Poster 2: [Previous edition] never had Rule X, and we really needed it. AD&D1...
  15. Q

    E6: The Game Inside D&D

    When I try to open the pdfs, I get: "The file is damaged and could not be repaired." Quasqueton
  16. Q

    perception of OD&D/AD&D as random deathtraps

    Doesn't this require the Player (and DM) have real life knowledge of traps? And essentially, whichever has more real life knowledge of traps, or is more devious or persistent, will "win". I remember playing with a guy one time who was of the real-world-knowledge school of playing, and he...
  17. Q

    On using minis in D&D - approach of AD&D1 vs. D&D3

    The relevant text from the D&D3 and AD&D1 DMGs: * * * Note: although the AD&D1 book doesn't directly state so, it is apparent that the AD&D1 rules were written with the assumption that the players will be using some kind table-top battlefield and miniatures. Most ranges and speeds are written...
  18. Q

    Renaming the G-word (hint: fighter-mages)

    How is it that I've never seen or heard the word until this week? Quasqueton
  19. Q

    Balanced encounters - yesterday vs. today

    I find this idea completely absurd and irrational. Where is the implication in a D&D3 rule book or adventure module that encounters are to be kept isolated from one another? I find statements like these to be the equivalent to saying, "Vanilla is better because it is a known fact that chocolate...
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