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  1. V

    Curious about Ruthless Ruffian

    I think this really is offset by the fact that a dagger is a +4 to hit for rogues and a club is still only a +2. A shortsword is +3 for 1d6, which is a happy medium. But taking a -2 to hit for the POSSIBILITY of doing UP TO an extra 4 damage? Anyone who'd take that deal is insane, unless they...
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    When you have a power contingent on an enemy moving...

    The forced movement section of the PHB says forced movement doesn't count as a move nor triggers opportunity attacks. Based on that, I'd say that Booming Blade only triggers on the creature's own turn if it is taking a move action. And again, the PHB specifically states that forced movement...
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    Sustained powers that "Save Ends"?

    Seems pretty straightforward to me, too... Saves can only be made at the end of the effected creatures turn, unless a power triggers an extra save for them. That's pretty much without exception unless your a hobgoblin. I don't really see any other possible way to read this power. You can...
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    Reasoning behind Extended Rests?

    I don't think I could sleep more than 10 hours a day if I tried, and I'm a lot lazier than a point-of-light hero. If a party is stupid enough (or the DM bad enough at encounter design) to blow their dailys in every single encounter, that's tough cookies. Maybe after a couple close calls...
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    Pac Initiave allows Warlock PARAGON PATHS, Why the exception?

    It's actually even more restrictive than that, since most of the paragon paths offer powers that require or enhance Warlock's Curse, which is not even granted to multiclass characters. In other words, while you could take a warlock paragon path as a member of another class, it would be...
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    Oh noes .. more Daggermaster cheese? (Warlock)

    There's a difference between using an implement and making a melee attack. I wonder how much errata there would be if people didn't TRY to make issues out of nothing.
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    Spellcaster aware of successful saving throw?

    Well, you would certainly be aware if the DM told you so. Or if the monster clearly shook off the effect of the spell within your line of sight. Otherwise, I'm not sure of anything in the books that talks about awareness of effects other than the obvious - passing out, being blind, etc. Is...
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    I cast a blast spell, you say: how high?

    The DMG has some rules about combatants at different heights, but nothing specific to blast or burst effects (that I recall). But if they were on a ridge above you they would probably have at least partial cover. You can't aim a blast diagonally, and it doesn't really move diagonally, but in...
  9. V

    Rogue's Blinding Barrage (Daily lvl 1)

    Blindness is the nice thing here (who wants to waste a daily on minions?) so it makes most sense to use a dagger for the +1 to hit, who cares about the extra 2-4 possible points from using a shuriken? Miss = not blind. What makes it not broken at 1st level is the fact that it IS, most likely...
  10. V

    speedy thing goes in, speedy thing comes out

    Depends what type of teleportation, I'd think. The ones that just move you from one spot to another through the fabric of another plane (misty step, fey walk) would not, because there's no actual movement through a portal. Your just delivered from one place to the next. Others, like the...
  11. V

    Rogues are useless!

    I think just about all ranger powers require a) wielding two weapons or b) wielding a ranged weapon... So this situation is not unique to the rogue.
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    DMG Apparent Contradiction: "Hard" Encounter = L+3 or L+4?

    One is talking about encounters, one is talking about monsters in those encounters. The important guideline is the XP budget. I know they determined monsters 7+ levels over the party average were too hard to hit, so produced impossibly long combats that were mostly the PCs missing the enemy...
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    What about negative stat modifiers?

    What is the penalty in real life for having a lower than average int? Nothing, beyond not being as good at things that require a quick mind, making bad choices, and being shut out of certain careers/hobbies/etc. 4e works exactly the same way. You certainly could make a wizard with Int 10, and...
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    Noticed something on the core set slipcover.

    If it weren't for the pic of the elf with the shield, I might have conjectured this was the symbol of the unknown human god. I love a good mystery.
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    Coupe de Grace: auto hit?

    This also is untrue. Making a non-adjacent ranged attack versus a prone target gives the victim +2 to all defenses, making their defense penalty -3 instead of -5. But it is still -3, not an automatic hit. From the PHB, same page I listed before: Prone *You get a +2 bonus to all defenses...
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    Coupe de Grace: auto hit?

    PHB, unconscious: You’re helpless. *You take a –5 penalty to all defenses.* You can’t take actions. You fall prone, if possible. You can’t flank an enemy. That's a -5 to all defenses, not an automatic hit. Right there smack dab on the conditions page.
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    When you get a Twice-per-Encounter Power once per day...

    False. Each use of Healing Word is a seperate use of the power. It doesn't automatically go off again the next round. It has to be used again seperately. This is not an example of a multiclass character gaining the use of the encounter power as a daily. This is an example of the multiclass...
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    Loss of imagination

    You can use imagination all you like... The spell in particular that you mentioned, command, was subject to a lot of abuse and players trying to do crazy things with it. It's required many revisions and limitations set on it over the years. Many players tried to use it as a sort of...
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    Warlord Exploit - Commander's Strike

    Nice power for the warlord to use if he wants to give up his attack to give an extra attack to a flanking rogue friend. If your warlord is a big hulking brute who outdamages the other party members, this isn't a great power for him. But in situations like the above, with party members arranged...
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    Wizard wanted to use mage hand to take a weapon

    A longbow attached to an orc weighs a lot more than 20 lbs. Wresting it away from him should require opposed strength checks... As someone pointed out, 20 lbs = strength 2. That's a -4 to strength checks. A check against Will, as some suggested, makes no sense, because there's no way you can...
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