Search results

  1. Snoring Rock

    D&D 5E Question about potions

    I drank beach once be accident. I called poison control they just laughed. Bleach tasted awful but is not terribly poisonous. Which gives me ideas.
  2. Snoring Rock

    D&D 5E To use or not to use feats

    That has been my experience is that it becomes a shopping spree for power-gaming. That can be fun no doubt, and it has killed flavor and setting at my table in the past.
  3. Snoring Rock

    D&D 5E To use or not to use feats

    It is funny that it is an OPTIONAL rule, but there are those who would call it "denying" them if I choose not to. No one would be denied anything. I like the idea of keeping it as simple as possible, and without them, there are fewer reasons for disagreements or different interpretations of...
  4. Snoring Rock

    D&D 5E To use or not to use feats

    It could be play style, but I have allowed feats in my games. The players did have struggles from 1st – 3rd levels but after that they really started playing well above their actual level. The balance tends to weigh in favor a great deal toward the players. They were at 5th level taking out...
  5. Snoring Rock

    D&D 5E Using Scrolls

    Yeah, there needs to be some kind of chance to cast spells off scrolls not on your list. Sure, increase the failure chance, but make it possible. When I write abventures, and let's say it's a warlock's castle, the scrolls found there would be on the warlock list. If there is no overlap, and...
  6. Snoring Rock

    D&D 5E Using Scrolls

    Ah...gotcha. Thank you.
  7. Snoring Rock

    D&D 5E Using Scrolls

    We have been playing 5e for two years, and just kind of assumed we understood scrolls. Page 139 of the DMG states that anyone who can read a language, can attempt to cast a spell off a scroll. Ok so on page 140 there is a mishap chart for failure. It gives a save and DC after the failure for...
  8. Snoring Rock

    D&D 5E Giant Weapons

    That is an option I had not considered.
  9. Snoring Rock

    D&D 5E Giant Weapons

    I am running the G series out of Tales from the Yawning Portal. The party killed a giant that had a magic weapon. This has to be a huge giant-sized weapon. How do you handle this? A weapon a giant uses like a sword that does 3d12 +6 damage, certainly cannot be wielded by a PC right?
  10. Snoring Rock

    D&D 5E Ending geas

    Sound logic.
  11. Snoring Rock

    D&D 5E Ending geas

    I see both sides of this. Anyone out there have an opinion or further insight?
  12. Snoring Rock

    D&D 5E Ending geas

    Ok so dispell magic will end geas. You would need to overcome a check with D.C. 10+2 however. Here is my question: can you cast dispell magic on yourself to end a geas spell cast on you?
  13. Snoring Rock

    D&D 5E Prone

    Ah...crossbow. I like it.
  14. Snoring Rock

    D&D 5E Prone

    Seems simple to me but if you are prone 1. you attack at disadvantage and 2. you can only crawl as a movement. If you get up to stand, it will cost you 1/2 of your movement. So does that mean I can stand up and attack in the same turn? Seems like too much so maybe I missed something.
  15. Snoring Rock

    D&D 5E The Imp Familiar for Worlock Pact of the Chain

    Ok,let's focus on this variant rule. How many of your players happen across an imp and sit down together to draw up a contract? The rule states "mortal spell casters". Why? If it is just a contract to be a familiar, then why not a paladin or a barbarian? They would like familiars too. Why...
  16. Snoring Rock

    D&D 5E The Imp Familiar for Worlock Pact of the Chain

    Makes no sense to me either. I think this should be put in the errata. If what is in the MM is not what it is meant to be, then is should by no means be called familiar. Call it contracted companion.
  17. Snoring Rock

    D&D 5E The Imp Familiar for Worlock Pact of the Chain

    I can see not situation where a spell caster would deal with an imp to be their familiar, when they could just cast the spell. If you do deal with a an imp, that is a contract, not actually a familiar. It should not be called a familiar, but a contracted companion. My hang up here is the use...
  18. Snoring Rock

    D&D 5E The Imp Familiar for Worlock Pact of the Chain

    Sorry. Player is a warlock (Chain Pact). He wants to have the imp as a familiar but be able to dismiss it at will and recast the spell for a new one in just ten minutes and no use of the material components. The MM says imps as familiars come with a contract.
  19. Snoring Rock

    D&D 5E The Imp Familiar for Worlock Pact of the Chain

    Ok, I will copy what I put out to my gaming group. Am I not understand this correctly or am right? 1. See the Find Familiar spell (PHB). It takes one hour to cast and you can choose from a list of animals. A familiar is defined as a spirit that takes the form of one of theanimals listed in...
  20. Snoring Rock

    D&D 5E # Coins / Lb.

    How many coins in a lb.?
Top