Search results

  1. Jhulae

    Gnolls, gnolls, glorious gnolls

    Gnolls do it Doggie Style.. or so it's been said.
  2. Jhulae

    Animated Shield and Bows.

    Hehe.. Well, there's nothing wrong with finding all the obscure rules and such. I was just making up a new PC archer and just wanted to make sure there wasn't going to be any surprise that my DM might pull out about animated shields after I went through all the work of making her. :D
  3. Jhulae

    Animated Shield and Bows.

    I assumed it would, but people here find so many obscure and crazy rules in the books, I wanted to make sure.
  4. Jhulae

    Animated Shield and Bows.

    If my character has an animated shield, does it add its shield bonus to her AC while she's firing a bow? Thanks.
  5. Jhulae

    Teleport hazardous or even impossible

    If I recall, the Underdark book for FR has some rules for a magical type field that makes teleporting hard while underground (the deeper one goes, I believe, the higher the chance the a teleport type spell won't work).
  6. Jhulae

    ECL and Character Level

    Irdeggman's list of the rules implies your reading is incorrect. A 6th level Drow cleric could have a 4th level Drow whatever (or any other ECL 6) cohort. I tend to agree with that ruling.
  7. Jhulae

    ECL and Character Level

    On one hand, I can see what you're saying. On the other hand, it most certainly breaks down if ECL isn't used as, well, the *effective* character level. What's the maximum cohort level a 6th level Drow cleric can get with the Leadership feat? 4th level (4 HD or 2 HD plus Drow ECL)? That's a...
  8. Jhulae

    Spells ruling: Shatter

    And, while Hyp is dead on - even an intelligent +5 vorpal sword is just a masterwork sword while in an AMF, it doesn't matter one bit. Shatter won't shatter anything in an AMF.
  9. Jhulae

    Spell Resistance and Class Levels

    I know that races like Drow get SR equal to 11+character level (meaning a 10th level Drow cleric would have an SR of 21). Lets say I now want to make a 6th level BBEG Succubus Cleric. Succubi have a 'stock' SR of 18. Do they also add their class levels to their SR like Drow (as above) for a...
  10. Jhulae

    ECL and Character Level

    I'm not quite sure what's correct. Let's say I'm playing a 9th level (ECL 12) Avariel Paladin and I have a divine feat that lets me add my charisma bonus to my shield for 1/2 my character level in rounds. Do I add: 6 rounds (because my effective Character Level is 12) -or- 4 rounds...
  11. Jhulae

    Spells ruling: Shatter

    And, you missed the part of Antimagic Field where *spells* won't work inside. So Shatter can't shatter anything in an AMF.
  12. Jhulae

    D&D 4E 4E Wizard = Harry Potter Wizard?

    Nope. Earthdawn and Shadowrun, especially Earthdawn.
  13. Jhulae

    Dead Again

    I've played a front line fighter type in a group with two other front line fighters and *still* ended up getting no support from the rest of the party. I've also gotten screwed when I've tried to help the Fighters who've taken tons of damage and need healing. So, after this happened a few...
  14. Jhulae

    Spells ruling: Shatter

    Living beings are not 'objects'. Living beings are creatures. The only creature Shatter damages are crystalline creatures.
  15. Jhulae

    DR and Magic

    Yeah.. You'd *assume* it'd be under the 'Damage' section.. since it's, you know, Damage Reduction... The full article is under Special Abilities.
  16. Jhulae

    DR and Magic

    There you go.
  17. Jhulae

    Tumble query

    There are some skill tricks from Complete Scoundrel that allow standing from prone without an AoO.
  18. Jhulae

    How will the designers (or the players) deal with magic item influx due to PC death?

    Really? Out of all the potential issues that may be cropping up with 4e, this is a major problem? It wasn't addressed in 3.x, 2nd Edition, 1st Edition, or almost any RPG that doesn't require binding to one's magical items. How have gaming groups managed to survive all *those* systems where...
  19. Jhulae

    A Different Way to Handle 1 2 1 2

    You know, there's a much easier way of handling this that's been mentioned a bunch of times. Double the movement value of the character, then use 2 mp for cardinal directions, and 3 mp for diagonals. The biggest problem with 1-2-1-2 isn't hard math, it's forgetting when the last time you moved...
  20. Jhulae

    Low Damage, High HP ... How is this "Faster"?

    19 or 20! There's a 10% chance to stabilize, not just 5%. :D
Top