Search results

  1. hobgoblin

    Star Wars Saga Edition [SECR] Preview #6 is Up

    my impression was that they could only use walker mode when the shield is up, and said walk mode was dead slow. thats why they have the rolling mode...
  2. hobgoblin

    Star Wars Saga Edition [SECR] Preview #6 is Up

    one thing about running from the droideka, the jedi was at the time on a mission, one that required the capture of the trade federation leadership (or something close to that). they could probably defeat the droideka's, but that could result in the target getting away, ergo dont bother with the...
  3. hobgoblin

    Star Wars Saga Edition [SECR] Preview #6 is Up

    hmm, picking up classes to get better saves across the board...
  4. hobgoblin

    Star Wars Saga Edition [SECR] Preview #6 is Up

    my guess, the grapple score is a artifact of the rules... but then i have found the grapple rules in d20 a bit weird from day one... also, does not the grapple lock down the droid as well? as in, someone else could find it easier to remove the droid because it loose some of its AC while in a...
  5. hobgoblin

    Star Wars Saga Edition [SECR] Preview #6 is Up

    going burst the can do 5d8, compare that to their 1d4+3 unarmed (iirc, thats the damage you can do in a grapple). also, can it use its shield while in grapple? if not then its better of standing some distance away and blasting the hell out of everything ;) btw, the shield is listed as "SR", im...
  6. hobgoblin

    Attacks of Vulnerability

    ready action anyone? sure, its not aoo, but its damn close :) you can even move your initative upwards when using it by holding your action until the next round, when some high initative character does something.
  7. hobgoblin

    [Star Wars] SECR Preview #5 is up

    true, but every round fired impart forces on the weapon, and also the shooter. newton and all that. and its not just the explosion and that stuff, there is also the movement of parts of the gun and similar (semi-autos and all that). question is how much this can be applied to energy based...
  8. hobgoblin

    [Star Wars] SECR Preview #5 is up

    that may be, but D20 basically do not have the ability to handle that amount of detail. that is unless you feel like rolling attack and damage pr bullet fired. now extend that to going trigger locked on a belted machinegun... sure, it can be done, but the name of the game is quick, action movie...
  9. hobgoblin

    [Star Wars] SECR Preview #5 is up

    remember that even if its only x rounds used against a single target, said gun is jumping around (how that translate to SW blasters is a different story). hell, i watched a program about the development of the modern gun, and there they talked about the tommygun. the first time it was used by a...
  10. hobgoblin

    Fallout d20

    heh, true true. and for those that worried about classes in Fd20 (im full of them tonight): http://gluttoncreeper.com/discussions/viewtopic.php?t=7 it appears that they are going for something similar to cocd20, as in a aggressive progression and a defensive one. and that sounds good, because...
  11. hobgoblin

    Fallout d20

    most can be adapted from existing material. brotherhood of steel? look at existing classes. would they not be some kind of soldier or similar? items? maybe look at magic items from urban arcana or rename stuff from d20 future. races should be relatively straight forward, the super-mutants may...
  12. hobgoblin

    Fallout d20

    hmm, outside of the artwork and all that, isnt this what d20 apocalypse is all about?
  13. hobgoblin

    Game mechanics for poison gas?

    while not 3rd party, d20 modern have some bits about gas attacks iirc. still, thats about tear gas grenades, as used by riot police.
  14. hobgoblin

    Star Wars SAGA Edition Preview in Game Trade Magazine (May 2007)

    hmm, with the swift action, its starting to look like shadowrun and its free,simple complex actions ;)
  15. hobgoblin

    Star Wars Saga Edition [SECR] Preview #4 is Up

    removing multiple attacks should not be a problem. have they not already done so with ranged attacks? why not do the same for melee? as in, if you have the right weapon or weapons, you get more damage but less chance to hit...
  16. hobgoblin

    D20/OGL Product that allowed you to spend XP to gain class features?

    its only level based in that when you have gathered x number of points, you move on to a higher level, and that results in a higher limit on your stats, skills and similar. so its only level based in a very open interpretation of the word imo...
  17. hobgoblin

    Star Wars SECR's New Damage System.

    shadowrun (also a FASA creation)
  18. hobgoblin

    Star Wars Saga Edition [SECR] Preview #2 is Up

    i must say, this sounds very interesting. thing is that if one look at levels and xp as a kind of life experience then your picking up some odd skills here and there. thats your untrained skills. but then there are some skills that your formally trained in. guess what, those are your trained...
  19. hobgoblin

    Drugs 'n' Darts

    all kinds of nice weapons show up in urban arcana, air pistol and rifle, blowgun, paintball gun and so on ;) and the description of the air guns talk about them being used to deliver poisons and similar... something i would interpet as not needing special ammo, just use the normal "apply...
  20. hobgoblin

    Babylon 5 2nd Ed....what are you doing with it?

    sorry to say but im not familiar with the current lingo... splatbook?
Top