[Star Wars] SECR Preview #5 is up

nerfherder said:
Ah, but the first shot fired in a burst shouldn't be any less accurate than a single shot fired...

that may be, but D20 basically do not have the ability to handle that amount of detail. that is unless you feel like rolling attack and damage pr bullet fired. now extend that to going trigger locked on a belted machinegun...

sure, it can be done, but the name of the game is quick, action movie moments. not grognard level attention to detail...

if one wants that, star wars is not the backdrop to use. those two just dont mix...
 

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nerfherder said:
I'm not too worried about it, though - I'm sure it works well in the Star Wars game, and I can adjust it for a modern game.

hobgoblin said:
sure, it can be done, but the name of the game is quick, action movie moments. not grognard level attention to detail...

if one wants that, star wars is not the backdrop to use. those two just dont mix...
I agree - as you can see from my previous comment :)
hobgoblin said:
that may be, but D20 basically do not have the ability to handle that amount of detail. that is unless you feel like rolling attack and damage pr bullet fired. now extend that to going trigger locked on a belted machinegun...
I'm not arguing for accounting for each round - I'd play Phoenix Command if I wanted to do that - I'm just saying that it's illogical for a burst to be any less accurate than a single shot, because a burst always starts with a single shot...
 

true, but every round fired impart forces on the weapon, and also the shooter.

newton and all that.

and its not just the explosion and that stuff, there is also the movement of parts of the gun and similar (semi-autos and all that).

question is how much this can be applied to energy based weapons like those found in star wars.

shadowrun does this by applying a system where every round but the first in action will effect the accuracy of the gun.

and why is it that even with a 3 round burst setting, real life cops using mp5's still use it like a semi-auto gun with a large ammo capacity? accuracy and control. the moment they go burst they risk hitting someone they dont want to hit. its funny what one can learn from watching tv (discovery etc)...

still, ones one start down the slippery slope of accurate simulation of guns there are stuff like different guns and ammo have different recoil. the AK is all over the place while the M16 is much more accurate and so on...

guns are bothersome that way :(

hell, the moment you strip away negative effects from burst fire, everyone start using it. this means they will overlook the pistols and other weapons where you cant burst unless they need them for their size and similar (ease of hiding and all that). and even then you can get guns that fire burst in a small package. glock 18 anyone?
 

nerfherder said:
I'm just saying that it's illogical for a burst to be any less accurate than a single shot, because a burst always starts with a single shot...

Possibility of more damage = lower chance to hit.

Seems pretty logical to me. Game-wise.

Yes, I know that's not the answer you're looking for, but some aspects of realism must be bloodily sacrificed upon the unholy altar of playability with the desecrated dagger of balance.

And these rules still allow me to fill four Ewoks with blaster bolts at the same time. Or pump that Jedi Master with 5d10+1/2 my level with a repeating bow-caster.

I am... pleased.
 

Loincloth of Armour said:
Possibility of more damage = lower chance to hit.

Seems pretty logical to me. Game-wise.

Yes, I know that's not the answer you're looking for, but some aspects of realism must be bloodily sacrificed upon the unholy altar of playability with the desecrated dagger of balance.
And once again I agree, and have already said as much. ;)
 

Here's a curiousity question that I haven't seen addressed yet:

From the statblocks, it looks like Flat-Footed as a state still exists in Saga, but what about Touch attacks? I do not see a statblock entry to define them. I wonder what has been done to address that, considering that touch attacks are used in D20 combat for a number of specialized attack options, such as bull rush or grapple.

Any thoughts or insight?

Thanks,
Flynn
 

Flynn said:
Here's a curiousity question that I haven't seen addressed yet:

From the statblocks, it looks like Flat-Footed as a state still exists in Saga, but what about Touch attacks? I do not see a statblock entry to define them. I wonder what has been done to address that, considering that touch attacks are used in D20 combat for a number of specialized attack options, such as bull rush or grapple.

Any thoughts or insight?

Thanks,
Flynn
Well, since touch attacks weren't used at all in previous SWd20 systems, I doubt they'll make an appearance in Saga Edition.
 

Donovan Morningfire said:
Well, since touch attacks weren't used at all in previous SWd20 systems, I doubt they'll make an appearance in Saga Edition.
After all, the entirety of Star Wars defenses is not getting hit.
 

Flynn said:
Here's a curiousity question that I haven't seen addressed yet:

From the statblocks, it looks like Flat-Footed as a state still exists in Saga, but what about Touch attacks? I do not see a statblock entry to define them. I wonder what has been done to address that, considering that touch attacks are used in D20 combat for a number of specialized attack options, such as bull rush or grapple.

Any thoughts or insight?

Thanks,
Flynn

Since reflex DC is used to avoid being hit, it seems that exactly the same thing applies against touch attacks. If you want to bantha rush someone, or grapple them, you've probably got to make an unarmed attack against their reflex DC, just like anyone else (and if armour unaccountably adds to reflex DC, a touch attack would just be 'ignoring armour' which is normally a one-liner in their equipment).

That's the way I imagine it will work
 

Plane Sailing said:
Since reflex DC is used to avoid being hit, it seems that exactly the same thing applies against touch attacks. If you want to bantha rush someone, or grapple them, you've probably got to make an unarmed attack against their reflex DC, just like anyone else (and if armour unaccountably adds to reflex DC, a touch attack would just be 'ignoring armour' which is normally a one-liner in their equipment).

That's the way I imagine it will work


I concur with Plane sailings findings. It makes sense to me.
 

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