GlassJaw said:No problem.
Perhaps I'll go back and actually add some worthwhile analysis rather than just throwing spewing negative comments. My initial impression is that they were so concerned with speeding up play that they over-simplified a lot of things and left very little room for variation in gameplay.
So far I've seen no end of potential variation. You still choose your skills, you now get a feat every even class level (in addition to the normal feats) and a talent every odd class level. There seem to be lots more options in combat than just "I stand still and swing at him a bunch". I fail to see how we could have any more variation.