iwatt said:That's an intentional design decision of D&D: iterative attacks requiere that attack outstrip AC, so that they even have a point. AC in D&D is not about avoiding been hurt, it's about avoiding been hurt too much.
In games with more even defense/attack progressions, iteratives loose their punch very quickly, becoming nigh useless.
How would implementing the Defence bonus from UA on top of armour and using the damage bonus of half your CL (from Saga) balance the loss of iterative attacks?