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  1. Will

    Why the need for confession?

    At least in part it's simple frustration and wanting to vent. I know if I've been struggling and unhappy with a system for a long time, there's some part of me that wants to punch the system or the designers or the people who kept telling me 'you're approaching it wrong, the system is GREAT if...
  2. Will

    Avatar game?

    You know, Avatar reminded me a lot of Blue Planet (the RPG), but don't know how easily the system would do Avatar.
  3. Will

    Experiences with Weapons of Legacy

    I've never encountered the golf bag, either. Generally folks would prefer to pour their finances into one weapon, and just let whomever had the 'right' weapon step forward when it really applied (a dragon? Ok, guy with dragonbane sword, show us your stuff). With the exception of ranged weapons...
  4. Will

    Sources of non-magical healing?

    Long-term care is a little helpful... levelx2 hit points a night? Pathfinder introduces an additional effect of Heal skill use: Treat Deadly Wounds (DC 20) When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of...
  5. Will

    Experiences with Weapons of Legacy

    I've contemplated this 'substitute for buying an upgrade' idea (and written kinda bad ideas on the subject in past supplements). One thing you could do: Go on a quest to find the lost gem of Sankmar, which fits into the pommel of the High Tree's staff that you own. When you finally find the...
  6. Will

    YALF! (Yet Another LA Fix)

    Sylrae: I actually have a fix for the LA + caster problem, but it's rather more involved; essentially, creating 'reduced value' caster classes (3/4 value, 1/2 value). I have some reduced classes based around Pathfinder balance (since casters have a number of extras you can strip out)...
  7. Will

    Looking for info on how E8 and E 12 work.

    Note that 'even fight' means there's a 50% chance of loosing horribly. ;) A party of 4 max-level guys in an E6 game have a 'standard encounter' of 6 guards, a tough encounter of 12 guards, and a VERY tough encounter against 24 guards, assuming the guards are all 1st level. Of course, once you...
  8. Will

    Looking for info on how E8 and E 12 work.

    In debating where to draw the line in my games, part of what I consider is 'one vs. how many?' In E6, the 'top' characters can engage in solo combat with about 6 first level guards/bandits, and it's roughly an even fight. In E8, it's 1 vs. 12, E10 it's 1 vs. 24, E12 it's 1 vs. 48. Mind you, 1...
  9. Will

    Looking for info on how E8 and E 12 work.

    Being somewhat conservative, here are the game-changers as I see them: 4th level spells (E6>E8): Scrying Polymorph Death ward Divination Restoration 5th level spells (>E10): TELEPORT. Dear christ. Permanency (subtle, and I'm not sure this is a bad change) Raise dead True seeing (this can...
  10. Will

    Pathfinder 1E Modern Pathfinder?

    Another possibility is a 'cinematic death' rule, where you don't actually die, you 'fall down' (to borrow from Toon for a moment...) I usually houserule something like this in my D&D games, and it really fits a cinematic modern game.
  11. Will

    Dragonstar d20 vs Spelljammer d20

    I have a bittersweet place in my heart for Dragonstar. It was some of the earliest work I was involved in, but what I was involved in (about 1/3 of Imperial Supply) was SO unappreciated by fans. Everyone keeps going on and on about how it's not Arsenal. Bah.
  12. Will

    making the most of my sorcerer

    Well, you could tell your party, ICly, 'I will be fireballing and black tentacling our enemies. You've been warned' and f*k 'em. Alternatively, be more blasty. Alternatively, load up on single target debuffs (ray of enfeeblement, bestow curse, enervation, ...) I'd avoid melee as much as...
  13. Will

    Pathfinder 1E Modern Pathfinder?

    I thought I was the only one who disliked ability score classes. ;) Amen! (When I want a generic template system, I don't look for it in D&D)
  14. Will

    Suggestions for "suggestion"

    'You are only a random encounter.'
  15. Will

    Force Missiles vs Magic Missiles

    Depends on how often you are in small spaces with lots of enemies. I'd say in our campaigns, rooms have frequently been too small for enemies to really spread out easily. Also, keep in mind the area blast damage HAS NO SAVE. Those rogues can suck it. So, situations: One or more incorporeal...
  16. Will

    Buy-off LA idea

    I realize Paizo is rather cool on the idea of monster PCs, but for those out there really keen on the idea, here's a very simple mini-system. Racial HD buys off LA as follows: 1/2 LA per level: Animal, Construct, Fey, Humanoid, Plant, Undead 1/4 LA per level: Magical Beast, Monstrous Humanoid...
  17. Will

    PF Gestalt?

    You can run gestalt fine in any size group, really. It just means you up the enemies a bit. I'm in a 3.5 gestalt game, and I don't see any reason why PF wouldn't work just as well. Mind you, PF gives more abilities you'd have to keep track of.
  18. Will

    Minotaur powerful charge useless?

    So I noticed minotaur Gore damage was reduced from 1d8 to 1d6. Hmm. Ok... Then I noticed powerful charge is now gore: 2d6+6 instead of 4d8+6... Except the greataxe does 3d6+6 damage. ... So is powerful charge now just a backup in case he gets disarmed?
  19. Will

    Sneak attack with spell effects?

    Simple answer, no. Look at spiritual weapon: 'It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon.' Sneak attack relies on being able to precisely target parts of your opponent for vital damage. Something that you summon to attack...
  20. Will

    Major D20 Combat Change: Suggestions?

    First, have you considered E6? (short form: stop leveling at level 6, or some other level, gain extra feat every 5000 xp) It helps avoid some of the wonkery that can annoy in mid-late levels. Second, amusingly enough at one point I dragged out GURPS armor tables to try to adapt it to D&D. Given...
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