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  1. logopolis

    Very stupid question regarding feats...

    You can find the exact rules on page 28 of the Player's Handbook.
  2. logopolis

    Just how good is rolling twice?

    I was flipping through some 4E skills and feats the other day, and I noticed the Agile Athlete feat (roll d20 twice for Acrobatics or Athletics checks). Clearly this was a Paragon feat because it boosted two skills, but just how much of a boost was it compared to, say, Skill Focus? Would the...
  3. logopolis

    D&D 4E Nintendo DS homebrew 4e game aids.

    I don't think a 4E aid would be beyond the capabilities of the DS, but it would certainly be a very ambitious and difficult project. If you are sufficiently skilled and brave to attempt it, I wish you luck. :) Fortunately, there is a free homebrew DS development kit you can download here...
  4. logopolis

    Dwarven Weapon Training feat question

    I think that would work. It adds some flavour, without being overpowered. In fact, that's pretty similar to what they did it in 3E, with dwarf and gnome Weapon Familiarity abilities.
  5. logopolis

    Dwarven Weapon Training feat question

    I suspect it will be. It doesn't really make sense to me that the eladrin weapon feat would enhance the character's skill with the dwarven urgrosh.
  6. logopolis

    Paragon Multiclassing vs. Paragon Path

    If I understand correctly, taking one of the multiclass Initiate feats qualifies you to take a paragon path for your second class. Taking your second class' paragon path gives you: two class powers at level 11 and one at level 16 level 11 encounter power level 12 utility power level 20 daily...
  7. logopolis

    A Number of Homebrew Weapons (PEACH)

    Nice! These are some cool weapon ideas! Here are my comments: Trip: Making an opponent fall prone is a pretty powerful effect since it grants combat advantage. In my opinion, that's a bit too strong for a basic attack (compare to the Surprise Knockdown feat, which grants a knockdown in limited...
  8. logopolis

    Zones and damage

    According to the power description, if you place the wall on top of an enemy, the enemy takes damage at the start of his/her/its turn.
  9. logopolis

    Unarmed Combat

    Yeah, I suppose that would work. Just make sure to clarify to your gaming group what the distinction between "unarmed attack" and "unarmed weapon group" is. The nomenclature is a bit confusing.
  10. logopolis

    Feat damage stacking Q

    Bonuses of the same type (ex. a feat bonus) don't stack, but untyped bonuses stack with anything. Dwarven Weapon Training and Weapon Focus are both feat bonuses, so they won't stack with each other. However, Powerful Charge is an untyped bonus, so it will stack with either of the other feats...
  11. logopolis

    D&D 4E How does the 4E Barbarian Rage ability work?

    I think you're interpreting it correctly. And I agree, it is a bit of a clunky mechanic. First, you use a Barbarian daily power to go into a rage. Then, while you're raging, you have the option of spending another Barbarian daily power to do a large amount of damage.
  12. logopolis

    Unarmed Combat

    If you're allowing some type of magic unarmed weapon (like the spiked gauntlet from the Adventurer's Vault), then the hit bonus will get way too high with this feat. Something like a flat +3 proficiency bonus instead of a scaling bonus might work better in this case.
  13. logopolis

    Vulnerability vs. Weakness

    I believe option 1 is correct, that is: * Calculate damage, divide by 2 (weakened), then add 5 (vulnerability).
  14. logopolis

    I made my first little new monster...

    I agree with TheNinjaD -- this monster is more of a lurker, not a minion. If it dies in one hit, it won't have much of an opportunity to use the interesting powers you gave it. Just bump up the creature's damage, hit points and experience value according to the guidelines in the DMG, and you...
  15. logopolis

    Immutability question

    I think you're reading it correctly. Warforged Resolve lets you make a saving throw against an ongoing damage effect. Immutability improves the Warforged Resolve power by giving you an extra save. So, if you have the Immutability feat and you use your Warforged Resolve power, you can make a...
  16. logopolis

    Make all encounter and daily powers "reliable"

    Yeah, I considered that. Giving something for nothing can open the door to exploits like that. On the other hand, I've seen how frustrated players can get when their dailies are wasted. Not only is it not fun for the players, it can get annoying for the DM when encounters drag on because of...
  17. logopolis

    Dex penalty and heavy armor?

    Yeah, that's what happened. Our cleric decided to roll stats, and rolled a 7 and 8, but kept the rolls since the rest of the stats were very high. I ruled that the character gets -1 to AC, same as he would get with light armor. I think I'll probably revise it to the rules as written -- I guess...
  18. logopolis

    Dex penalty and heavy armor?

    If a character has a penalty to Dexterity, does it apply if he wears heavy armor? Say you have a 1st level character with Dex 7 (-2 penalty) and Int 8 (-1 penalty). If that character wears leather armor (light), his AC is 11 = 10 + 0 (level) + 2 (armor) + -1 (Int, since it's higher than Dex)...
  19. logopolis

    Changing the Self-Deleting Spell Book

    Yeah, that's a good idea. That would keep some of the 3E spellbook flavour, which I liked. There's no reason to disallow retraining of at-will and encounter powers, since they don't use the spellbook IIRC. I think it would be fair to allow the wizard to learn one (instead of two) daily and...
  20. logopolis

    Trading Dailies for Encounter Powers

    I kind of like the concept of being able to use an encounter more than once, as long as there's a cost to it. Doing this with the trading mechanic seems a little clunky to me, though. I'm thinking an easier way to do it would be to make a feat that allows the character to spend a daily power in...
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