Search results

  1. F

    SRD 3.5 Update - Browsing (HTML, CHM) and Data (XML, MySQL, MS)

    I'm sorry to hear that Andargor. And I hope you can recover your code... As an advice I can say I do all my backups to USB stick... inexpensive and easy to use... Good luck Firzair
  2. F

    RPG XML Rules Engine 0.9

    I just wanted to let you know that I've updated the RPG XML Rules Engine to version 0.9.1. In fact just a minor bugfix and a start at documentation. The documentation will be extended the next week and I will make it available as a separate download. My next main goal is to create some...
  3. F

    RPG XML Rules Engine 0.9

    Thank you. You're right, but a better look is definately on my list... Oh yes, I overlooked it for the release... I am german, I started to do the german translations... I wont stop. This program started about 8 years ago as an AD&D generator idea. But only after the RPG Engine discussion I...
  4. F

    RPG XML Rules Engine 0.9

    Hi everybody, I just wanted to ask, if you'd be interested in the following software: I've written a framework that uses xml-files to create data and functions. It is based on the RPG Engine discussion (http://www.enworld.org/showthread.php?t=126051), especially reanjr's RPGL documentation which...
  5. F

    Treasure Generator

    My idea for this is (planned for some time in the future) to generate data-files that are encoded and can only be integrated into the database using a decoding password. I will create a small program that enables the distributor to encode the file for each download individually (like a...
  6. F

    Treasure Generator

    I am in late alpha state with my RPG framework engine, that will let you code your own things in xml (data, functions and gui). Of course someone will be needed to create the data and functions but I already have ideas how I could do the following things (it can already be done with the current...
  7. F

    Magic Bow (spells from Comp Adventurer)

    Actually the price for an Arrow Storm 3/day item would only be 4 x 7 x 1,800gp (use-activated) x 3 / 5 = 30,240gp because the cost multiplier for constant items would not count here.
  8. F

    What'll do this, then? Anything?

    Most probably I will put the program in ENWorlds download area and perhaps on my own homepage. reanjir is a member of ENWorld who came up with a programming language coded in XML, he called it RPGL. I lost the link to the thread, it was about 3 month ago a thread about an open rpg api...
  9. F

    What'll do this, then? Anything?

    I'm working on an really open (i.e. extensible) program, that will let you do all these things, if you can enter all the data. The program is basically only a framework that will handle all kinds of RPGs. Data and rules are stored as XML, the rules are coded in an extended version of reanjir's...
  10. F

    Open Source d20 API/Engine

    Sure Solomonk, just head over to the RPGEngine-Wiki. At the moment it's a bit deserted, but I hope that's just due to RL constraints of reanjr and Andargor (I think I saw him posting about some absence du to business). I myself await eagerly their return as the RPGML functions need some more...
  11. F

    Making Persistent Spell to Be Variable

    Hi saucercrab, I just wanted to say your idea seems very reasonable. So Divine Favor would be a Level 8 spell that lasts all day. Seems OK. Greetings Firzair
  12. F

    Open Source d20 API/Engine

    How could you tell that he has it twice? There has to be some way for this... And how would I refer to the second one?
  13. F

    Open Source d20 API/Engine

    Hi reanjr, I think there is some more functionality needed from the RPGL: Some kind of SELECT for getting a collection of something used with a kind of FOREACH clause (e.g. Select from Feats where Feats.Type like "Fighter"). I think there has to be a scope for each function (e.g. something...
  14. F

    Open Source d20 API/Engine

    A bit OT, but I've got a question about XML: how would XML represent a char who has the feat toughness twice? Do you need a counter for this? Greetings Firzair
  15. F

    Open Source d20 API/Engine

    Hi reanjr, this document's something I really like. One more thing to define would be the modifier because there's a distinct mechanic behind the modifier handling (stacking of different bonustypes). But if this could easily be done with the current ruleset (RPGL) I'd like to see how it comes...
  16. F

    d20Engine: Core Mechanic

    Yeah, D20 should be out for the name. But there's already an OpenRPG I think (some app for playing RPGs over the web). How about RPGEngine or RPGAPI? On another note: now that I've read a bit about OWL it seems quite functional for describing the rules. But it's a pain to write all that stuff...
  17. F

    d20Engine: Core Mechanic

    Yeah that's about what I figured a universally useable chargen need to be. What's a bit of a problem with this approach is all the XML-coding to be done (I don't like XML). But seeing what you've done there I think perhaps I should learn C++... seems good at building javascript-enabled objects...
  18. F

    Open Source d20 API/Engine

    OK, so what type of data model we are talking of? Do you want a data model for the D20 objects? I think that's in parts done by the already mentioned D20 XML group. If you're talking about a data model for the basic meta data for the API we should start this here. Oh and I also like the idea of...
  19. F

    Open Source d20 API/Engine

    I meant that if someone wants to add a new field to lets say the feat object (e.g. minimum level as an silly example) he sure wants to fill this field for all existing feats so he'd need a gui component for this field. So he'd have to open the RPGDeveloper(tm) to add the field, then add it in...
  20. F

    Open Source d20 API/Engine

    My take will ever be to have the data of the objects entered in a gui. I'd hate to code every object in XML by hand. You'd need to create a frontend that takes the XML-data-structure (has to be defined in some fashion) and creates a nice gui. You only get a decent community of developers that...
Top