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  1. C

    Helpless doesn't Hinder

    How about this: Replace "The target is helpless (save ends)" with "The target grants combat advantage and can be the target of a coup de grace (save ends both)."
  2. C

    Using a readied action to bypass conditions

    What's the trouble with this? When you ready an action, you end your turn as though you had delayed, except that you don't end sustained effects that you've already sustained this turn. The net result is that Ready works the way everyone thinks it does at first blush, and really cuts down on...
  3. C

    Proposal: Things to be nerfed

    nothing to see here...
  4. C

    Bait & Switch

    Starting the game without full control over your character? Choo-effing-choo, baby.
  5. C

    How many feats after Arcane Power?

    Search the Compendium. It'll give you the total even if you don't have a DDI subscription.
  6. C

    Small characters and weapons

    Is this the same credulity that doesn't bat an eye when six-foot-tall humanoids go toe-to-toe with creature that could destroy them through sheer mass alone, yet has a conniption every time a halfling picks up a greatsword? Because I think it is.
  7. C

    Our world through the eyes of a D&D inhabitant

    Things that really break my suspension of disbelief: Extraplanar travel is expensive, dangerous, and ultimate superfluous, and yet most nations attempt it on a regular basis? There's only one race, but one hundred lanuages. How does that even work? Ranged combat is broken beyond belief...
  8. C

    Forked Thread: Can Illusionary Pit be used on a flying creature?

    Creatures can fall up to their fly speed safely. Anyone going past that is just asking for it.
  9. C

    Restart From Last Save?

    Isn't starting over basically the same as using a really old save point?
  10. C

    How to kill a blue dragon?

    "I want to make the chasm appear around the dragon and make things look like it's about to run into a wall."
  11. C

    Discussing fighters (forked from martial power)

    More prone to being charged? That would essentially give you a -1 to AC.
  12. C

    When does your turn officially end

    You can't do that. Ending your turn isn't an action, so you can't select it as your triggering action.
  13. C

    When does your turn officially end

    You can't ready to end your turn, since you can't take immediate actions on your turn. All those other things are just effective use of coordination.
  14. C

    Theory: Fighters have Encounters, Wizards have Dailies...

    Fighters and wizards are at different extremes with regard to resource management. The system is going to have an equilibrium, and that equilibrium will largely dictate the best way to expend resources. That equilibrium is going to lie somewhere between all at-will (fighter) and all daily...
  15. C

    Theory: Fighters have Encounters, Wizards have Dailies...

    Because it's the system's fault. If divergent resource-management paradigms exist within the same system, it will favor one extreme and punish the others accordingly. There's no need to build rules into the system that make your character suck, all the while making those rules seem like...
  16. C

    Where 3E and 4E players stand in the great 3E disputes

    Never used 'em. Never seen anyone use 'em. I like it. Yes. The class requires a fair bit of mastery to make effective. By the time a player has reached that point, he or she has learned better means to build their characters through multiclassing. Ftr2 is nifty, though. Druids are...
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