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    Variant rules for Turn Undead

    Thanks for the responses, Is that a flat 1d6, or 1d6/level?
  2. O

    Variant rules for Turn Undead

    I'd like to switch Turn undead into a damage inflicting version instead. Does anyone have good house rules for this?
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    Special offer on Boiling Water, apply now at the gate.

    Well, if someone is tied up or otherwise helpless, they wouldn't be allowed a save and would just take the damage... For a trap designed to deal damage, I think it should always either allow a save or require an attack/touch attack roll. I guess you could have a trap that fires magic missiles...
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    Special offer on Boiling Water, apply now at the gate.

    What I like about this set up is that if it looks like I'm straying into TPK terratory, I can just have the Kobolds retreat & hole up. Much harder to justify that with a Bodak or whatever... Besides, Kobolds with alchemists can't do more than a few d6 a turn, gonna take a long time depleting...
  5. O

    Special offer on Boiling Water, apply now at the gate.

    What I like about this set up is that if it looks like I'm straying into TPK terratory, I can just have the Kobolds retreat & hole up. Much harder to justify that with a Bodak or whatever... Besides, Kobolds with alchemists can't do more than a few d6 a turn, gonna take a long time depleting...
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    Special offer on Boiling Water, apply now at the gate.

    Well, water is cheap and plentiful - but what the hell! I want these Kobolds to be hated & feared. Flaming hot boiling tar it is! The party are: Paladin 7 Barbarian 7 druid 7 cleric 6 rougue 6 bard 6 All core & unoptimised My intention is for a corridor to have 2 portcullis traps 10 feet...
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    Alternative Turning Rules

    I don't really like the standard turning rules, and have heard alot of people use a damage dealing variant instead - I haven't seen any specifics on this though, so heres what I've cobbled together; 30 ft cone 1d6 Damage per Cleric level (or Paladin level -2) Will Half: DC = 10 + 1/2 Cleric...
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    Special offer on Boiling Water, apply now at the gate.

    Thanks Kat! Hmmm, 1d6 seems a bit wimpy for 35 pints of boiling water (2/3rds of 210lbs, into 4 spaces) especially as the group are 6-7th level. Does the reflex save seem right? Maybe i should drop it to 13 or so.... Having been inspired by Tucker's Kobolds I'm creating what I hope will be a...
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    Special offer on Boiling Water, apply now at the gate.

    Cauldron of Boiling water 10 foot spread 2d6 fire damage reflex half (DC 15) This seem about right for dropping water out a murder hole? And could how big a cauldron should 4 Kobolds be able to mtip, 1 use or multiple?
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    Nonhuman noncombatants?

    In my campaign, there are no Female Orcs - they reproduce by an unpleasant "budding" process after which the corpse is devoured by the ravenous "Gunks" (immature orcs). These live in the tribal "Gunk Pit" from which they occasionally escape to steal food, or for a gang of them to devour an adult...
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    The Official Welcome Thread - Version 2.0

    Hi all, I'm a fairly long time roleplay based in the UK. I currently run CoC weekly and an infrequent D&D game. I have a reputation as been the "killer GM" of my group - only partly because my past campaigns have things like Paranoia and All Flesh Must Be Eaten. At the moment I get to play in...
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