Old_school_overlord
First Post
I don't really like the standard turning rules, and have heard alot of people use a damage dealing variant instead - I haven't seen any specifics on this though, so heres what I've cobbled together;
30 ft cone
1d6 Damage per Cleric level (or Paladin level -2)
Will Half: DC = 10 + 1/2 Cleric Level + Cha Modifier
Turn Resistance provides a bonus to the save and an Evasion stlye
no damage instead of half.
Does this seem reasonable? I'm concerned damage is a bit high and renders mass undead useless even at low levels.
So far the first encounter with undead was a spectre which fairly quickly got zapped by the paladin & cleric
30 ft cone
1d6 Damage per Cleric level (or Paladin level -2)
Will Half: DC = 10 + 1/2 Cleric Level + Cha Modifier
Turn Resistance provides a bonus to the save and an Evasion stlye
no damage instead of half.
Does this seem reasonable? I'm concerned damage is a bit high and renders mass undead useless even at low levels.
So far the first encounter with undead was a spectre which fairly quickly got zapped by the paladin & cleric