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    D&D 5E [GUIDE] NADRIGOL's Melee Bladesinger Guide

    Fighter 6 gives you two early Fighter ASI's in place of two late Wizard ASI's. Not actually a gain. You're also giving up 9th level spells (and only get a single 8th level slot at level 19 or 20 [depending on your level order]), and Spell Mastery. If you wanted the lost Wizard ASI back (from...
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    D&D 5E [GUIDE] NADRIGOL's Melee Bladesinger Guide

    I think you're right that it's more a change than a problem. It gives you options in most scenarios. The SCAG cantrips clump all of your damage output into a single attack roll. If you want to have a better chance at dealing at least some damage, a full attack action will be better. It also...
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    D&D 5E [GUIDE] NADRIGOL's Melee Bladesinger Guide

    As UngeheuerLich points out, at certain levels (with certain builds), dual wielding will out-damage the SCAG cantrips on their own. This can be seen in a few of the tables at the end of the guide. The real synergy comes from Haste however, which allows you to proc your off-hand attack with the...
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    D&D 5E [GUIDE] NADRIGOL's Melee Bladesinger Guide

    He's definitely tankier on the HP side, but Alexander likely has the same AC and more spell slots to burn on defensive reactions. Less likely to die to AOE effects that can't be countered with Absorb Elements, but I think at the end of the day George and Alexander are on the same tier...
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    D&D 5E [GUIDE] NADRIGOL's Melee Bladesinger Guide

    That would be the case, except the SCAG cantrips specifically state "make a melee attack with a weapon" as opposed to say Shocking Grasp which says "make a melee spell attack". The rules on 205 apply to spell attacks, while 194 outlines the rules for "melee attacks" and "ranged attacks". The...
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    D&D 5E [GUIDE] NADRIGOL's Melee Bladesinger Guide

    Thank you! Yes, I have been thinking about my own character based on two levels of Fighter. I must have been in this mindset when I built these tables. Correcting now.
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    D&D 5E [GUIDE] NADRIGOL's Melee Bladesinger Guide

    Hello everybody! First, Here's the guide! NADRIGOL's Melee Bladesinger Guide This is a guide specifically for building melee focused Bladesingers, with emphasis on multi-classing. I have plenty of caveats and explanations in my opening sections about the focus and breadth of this guide. While...
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    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Sorry, I am talking about copying spells. I assumed that's what PSusac was referencing with their post.
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    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    I think the point is moot though with RAW being clear. With there already being a GP and time requirement, adding a skill check seems unnecessary. Especially since a DM already has perfect control over spell drops.
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    D&D 5E Treantmonk's Guide to Wizards 5e

    As long as the breath type is one of the five Absorb Elements counters... Did nothing for me last session against a Green Dragon.
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    D&D 5E Treantmonk's Guide to Wizards 5e

    Unfortunately good sir, I believe Giant Insect is only on the Druid spell list.
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    D&D 5E [GUIDE] Thy Fearful Symmetry: A Circle of the Moon Handbook

    +1 Linking the "Collection of Guides" entry directly to the Google Doc would also be awesome.
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    D&D 5E [GUIDE] Thy Fearful Symmetry: A Circle of the Moon Handbook

    So I read there is a google docs copy of this somewhere... Someone want to drop that link? Maybe update the first post to link to it if the Author is cool with that? It would be nice to have a Druid guide linked from the collection of guides post.
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    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    I think you summed it up well. Cantrips being the only spells you can't pick up later, I tend to value these rather highly as long as you can think of broad-level uses for those you pick up. The skills in question are also all one-off type skills (you know it or don't). I think these should be...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    I obviously don't want to speak for the Author, but I think the most appropriate way of phrasing the guides intent is "encounter optimization". Often this translates to "Party DPS optimization" which is managed through a combination of direct spell damage and battlefield control, but sometimes...
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    D&D 5E Treantmonk's Guide to Wizards 5e

    Unless I'm missing some secondary document, Contagion isn't on the Wizard's spell list.
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    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Really liked this post... It's something I've been thinking about a lot as I write my Bladesinger guide. Here are a couple thoughts I had reading it. Your ratings gleam most of their weighting from a "how many spells can I prepare" and "what will I prepare most often" frame of mind. I think...
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    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Wasting actions seems worthwhile regardless. And if less than half of them save, it would take more than one round to wake everyone up. The positioning of who saves and who doesn't also presents opportunities for additional CC to keep enemies charmed, OA's on enemies running to their allies, and...
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    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    My counterpoints are 1) None of the players in my party would want to play such a character... By no means a representative sample, but still... 2) This is healing over time. That character can't save my relatively frail wizard from a sudden blast of damage. I would by all means expect RA based...
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    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    I'm tempted to make that my signature! ;)
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