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    Warlords of the Accordlands?

    Being the head of said brand I can honestly say that the product is designed with both the novice GM (who needs lots of info) and the Veteran GM (who needs flexibilty in his campaign). Our cities for instance highlight the cool spots in town, but there are vacant locations for you to fill in...
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    Swashbuckling Adventures (D20 7th Sea)

    Actually there are some... And although fully compatible, only the rules needed for the character are presented.
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    Swashbuckling Adventures (D20 7th Sea)

    I read that as well, in that online PDF mag. I was working on the book at the time... I printed it out and jokingly asked Z if I should stop. I don't think Wick would have cared for it, since it is a book of mechancs, and John is a story guy at heart who likes games like Over the Edge and...
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    Swashbuckling Adventures (D20 7th Sea)

    I wish the editing had been up to Par as well... The problem comes down to not only having good editors, but good mechanics editors, which is a talent of its own. We felt that the design of the magic book would require more time and care than the HMV book. HMV is a book to keep the line active...
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    Swashbuckling Adventures (D20 7th Sea)

    Next out will be a Hero Monster and Villains book, which unlike other books of NPCs, each character will have a Feat, Magic Item, Skill or something else that no one else in the world will have (and thus if your GM allows it, your character could have the same feat, item or skill or whatever...
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    Swashbuckling Adventures (D20 7th Sea)

    Well as the lead writer for the project and the brainchild of the project I will admit that editing was a problem with the book. The main problem comes in the fact that the book has 220+ pages of mechanics and finding a mechanics writer that can keep his eyes open for that long and not become...
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