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    Do multiple styles stack?

    The Gladiator article didn't seem to have a clause, but subsequent ones say you can only benefit from one at a time (whether it's style, heritage, domain etc.)
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    D&D 3E/3.5 A list of 3e problems and how they were tackled in PF

    Ok, let's say I want to Ride. I lose my skill synergy bonus. I take an armor check penalty because it is a Dexterity related check (as opposed to the old version where I only take a penalty for a certain use). I also probably have less ranks because my ranks cannot be higher than HD. How am...
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    Best of the Best - Tactical Warlord.

    Early on, not much. Although I doubt anyone will complain about having Int to attack or getting moved a little closer to their prey. Later on, you have Battle Captain and thus Cry Havoc. By the time you get to Warmaster you may not need much more than the first round anyway.
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    D&D 3E/3.5 A list of 3e problems and how they were tackled in PF

    A particular spell may be less potent, but the same problem is there. Spell DCs love races and bloodlines. If Skill X was one of the ones combined, you have it easier, if it wasn't, you don't. Not to mention Fly. Worse. Bardic Music was massacred. Rage has bonuses that could very easily...
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    Best of the Best - Tactical Warlord.

    Leaders should be setting the table. That generally means making their attacks and positioning first so everybody else gets to enjoy a buff to them or a penalty on the enemy.
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    Proud Nails?

    The Illiad is so gamist. ;)
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    Healer's Lore and Regen effects

    It's a Channel Divinity power. So either 1. It counts as both a Cleric and Paladin power. 2. It counts as a Cleric power only if you are a Cleric.
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    Paladin: Lay on Hands

    "Any creature" includes oneself.
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    Developer Talk = Gospel?

    All of which can be (and were) handwaved by magic. And LOL at point cost as a "fix." Anybody who's not four years old will see which ability gives most effect for cost and spam them. Cooldown and finishing moves? Weren't these the same people griping about MMO weabooness?
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    Proud Nails?

    Part of it does come down to style preference, but the TWF Ranger just feels like it has more good stuff.
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    Lots of statistics from the Monster Manual

    "Best block: no be there."-- Mr. Miyagi. Or "Does catching a football mean you can stop a crossover?"
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    Metamagic?

    Skill Focus (Misuse Analogy)
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    Disarm rules

    Psh, Flynn is paragon if not epic, and that's where the current disarm power is. That or change up the Swordmaster.
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    Lots of statistics from the Monster Manual

    1. Stormwind actually has designed. 2. You'd have to explain how inflated salaries are, especially in light of the increased revenue, to decline phases, and on the availability of a cheaper player with similar talent.
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    Disarm rules

    Disarming presumes you are facing another being of similar size or lesser AND carries something to disarm. On the other hand, a power that gives a penalty to attack or damage works on anything that attacks or does damage.
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    Final Fantasy XII sucks. Period. Fact.

    As far as story/development, Matsuno's plots are always open-ended. Tradition? you have the original five big bads. You have the Ivalician iconics. The new one is actually the one that best fits its respective sign. (centaur archer) Abilitywise you actually don't have the abuses of V and...
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    Developer Talk = Gospel?

    The developers have insight on what they developed. As far as the latter... While each on their own may not do much (a single skeleton is actually pretty weak etc.), it's more that you could build an army, or get access to abilities you normally would not have, or in the case of a...
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    The Economy of Actions: Pets

    Another player is 1 for 1. Animal companions, Leadership, Diplomacying someone into a fanatic, much less making armies of undead are 2 for 1 at worst.
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    Reviewing the Artificer

    Unconsciousness is not being able to respond to stimuli. Which is different from not receiving stimuli.
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    Core classes. How are they balanced?

    It's all about resources. Essentially there is at least one spell for every particular niche. Some that circumvent what is supposed to be a weakness. You could have better armor, or you could have Shield and Mage Armor and Invisibility and Expeditious Retreat and False Life and Alter Self...
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