Ummm, I suspect that in most cases the human lady *wasn't* into the orc. See also, Tanis Halfelven's origin.
The two I voted for were Half-Orc and Half-Elf - my problem is that they're basically races without their own cultures. All those races bring to the game are changes to the stat block...
I'm not so sure about that. Gygax's own Gord the Rogue was much more of a swashbuckler type than a backstabbing from shadows type. So was the Gray Mouser. Those were probably two of the best known literary models for a DND thief at the time.
Woot! I win! This actually makes a lot of sense. I assume that the Ten Towns region, and Luskan who's mage tower is also described in the book, were created by Greenwood and not Salvatore. Salvatore must have had discussions with TSR people about the FR and 2nd Ed while preparing to write...
The thought that the two (Drizzt and the rule change in 2e) were connected never crossed my mind at the time. I read the books first and just assumed that if there was a justification for Drizzt TWF'ing, it was because he was a Drow. I say if because by two weapon fighting rules of the time...
I'm still developing a new setting for my group, but I have a pretty good idea of what I want to do with regards to Sorcerers vs Wizards. On the mechanics side: Sorcerers will get Eschew Materials for free (only when casting Sorcerer spells, natch), I'm considering some spellcraft DC modifiers...
What, you mean the furry feet don't give her away? Just kidding of course ... but, don't halfling have kind of pointy ears? Disguise check to pass as half-elf? Would give a large cicumstance bonus, though, because who's ever heard of big halflings?.
FR stuff wasn't in your list, but I felt it should be noted that the 5 level Shou Disciple PRC in Unapproachable East gives 2d6 unarmed damage (with a full BAB and other stuff to boot).
animated shields float - just like witches! Burn them!!!
I'm not a fan of animated shields for all the usual reasons. I also agree that if you make a ruling against animated shields you also need to address Improved Buckler Defense. Why would anyone spend the three feats to go down the...
In this poll about animated shields, it was noted by several that Improved Buckler Defense seems just as overpowered of an option as it gives two-handed and two weapon fighters the same protection options that sword-and-boarders would otherwise exclusively enjoy.
I believe that in 2e, bucklers...
You forgot about the Heavy Flail [1d10 19-20/x2 +2 to disarm checks, can be used to make trip attacks]. The fact that the Heavy Flail is so much better than the great club is proof alone that the great club is not balanced at all. HOUSERULE - make it a simple weapon, as its basically just a...
If I ever had bad stats like that, my plan was always to play a former sailor (Rogue) who'd been pressganged and was finally free. I'd load up my skill list with some of the rarer skills and just see what happens:
Prof: Sailor
Swim
Balance (working up in the rigging)
Climb
Use Rope (knows every...
That's pretty much what I'm trying to create for my homebrew. In mine, some believe that the complex and convoluted ritual prayers used by Clerics are merely a different way to bind and make use of the same magic forces tapped into by arcane casters. Clerics take it on faith that in fact a...
I've played around with these same ideas myself, but ...
... I have to disagree with the notion that Kalamar provides that (same god, worshipped or percieved in different ways by different cultures). As far as I can tell, the only thing that differs from race to race is the god's name. The fact...
I'd say that going with a single pantheon is better for a Basic setting. Its the easiest to pull off and allows you to focus your energy on making that one pantheon as rich as possible (both in flavor text and crunchy stuff like church specific feats, domains and PRC's).
The Kalamar setting...
Wasn't addressed to me, but since Decipher Script was the one skill I voted for, here's my two bits.
I've created characters like that and completely understand building a character that way. For example, the gambler duelist I created with max ranks (we were starting at 10th level) in Sense...
Pitting a party against a trap which, from the sound of it, is mathematically insurmountable by that party sounds like bad DM'ing / encounter design ...
If you're the DC's are unreasonable, then of course the skills will seem like a waste :(
Much more important than the synergy boost, at least in our campaign, is that specific Knowledge skills are associated with knowledge about certain monster types.
We try to avoid mixing player and character knowledge. I as a player knew that we were fighting Slaad, but since my character had...
But players and characters are different - should it matter how good of a story I can come up with if my character is smarter than me, more charismatic than me and a tremendously accomplished lier (+10 ranks in Bluff)? I could never think as quickly on my feet and dissemble with the ease that...
Are you sure its the name change so much as the broadening of the class? Rogue does not equal Thief. Personally, I've yet to make a 3e Rogue who fit into the more cookie cutter mold of a 1e/2e Thief - I expect a lot of players would prefer not to play someone with a criminal background.
The...