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    Mage Armor and Touch Attacks

    I think the difference is that an incorporeal attack simply passes through your armour etc since it is partially on another plane. Mage armour is a force effect and so aids in repelling the incorporeals attack, in the same way that magic missile is a force attack that can damage incorporeals...
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    Adamantine, arrows and you.

    At the dm's discretion, and given the time, it doesn't seem unreasonable that a higher percentage of the arrows (or at the very least their adamantine tips) would be retrievable after shooting them. This is one option to lessen the overall cost of special material amunition in the long run.
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    Question about sneak attack

    As the others said, yes if you need an attack roll, and if the spell deals hit point damage (so it doesn't work with ray of enfeeblement etc). Also, if the spell deals energy damage, the sneak attack damage is all of the same type as well (so ray of frost gives you cold damage s.a, scorching ray...
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    Paladin Variants

    Nope you're right, i just remembered it wrong. Had briefly borrowed SC off someone else, and ended up using the wrath domain in my own campaign. Somewhere along the way, the cleric pc (or me) got rhino rush confused. Best tell the 18 str basher cleric of my mistake and hope he's not too miffed :heh:
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    Paladin Variants

    Thought rhino's rush allowed you to do max damage as opposed to double damage
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    Half-Orc Two-Weapon Fighter: Is There Any Point?

    It's also worth noting that two wepon fighting isn't quite as one dimensional as some people argue, since by adding quick draw you suddenly start becoming more of a threat at close range, dishing out almost as many ranged attacks as a bow specialist. Ok these aren't going to be dealing the...
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    Half-Orc Two-Weapon Fighter: Is There Any Point?

    Have you considered adding quick draw to your feat list? This will enable you to dish out a load of thrown weapon attacks optimising your ranged capabilities, and also gives you the option of charging in wielding one weapon two-handed, power attacking to deal larger amounts of damage, and then...
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    Good Feats for a Radiant Servant of Pelor?

    Yep, thats about it. Normally, the RSoPelor is limited to casting a maximum of one empowered etc. healing spell from his domain slot at each level. With domain spontaneity:healing, the only limit to the number of empowered healing spells you can cast is the number of turn attempts you have left...
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    Help building lvl 1 sorcerer

    The stats probably could be swapped if people think that it would make a huge difference, but i'm reluctant to tweak them too much for the sake of minor bonuses. I didn't get a long time to create the character with the player, and the race, stats and playing style were the ones he immediately...
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    Help building lvl 1 sorcerer

    Hi. I'm trying to help a new player create a first level sorcerer, but never having played one myself, am struggling a bit. I think he wants to go down a fairly direct, ranged blasty route, backed up with crossbow, and so was trying to choose feats/spells to fit with this. He's limited to only...
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    Good Feats for a Radiant Servant of Pelor?

    Sorry it took a while to get back to you. Divine spontaneity is in complete divine, and lets you burn a Turn and a (memorised) spell slot (not the dedicated domain slot) and replace with the domain spell you took the feat with. Since servants of pelor get empower/maximise on their domain cure...
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    Good Feats for a Radiant Servant of Pelor?

    Divine spontaneity:Healing. Since Servants of Pelor get empower/maximise on healing spells anyway, and loads of Turns, you can dish out healing at an obscene rate.
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    DC & CR for crossing unstable scree slope

    Thanks. I'm pretty pleased with the result myself, though i needed a lot of input to get there. I'll probably think carefully before chucking too many more of these encounter types in before i feel more confident as a dm, as its taken a lot of work and begging help from others. Now i just have...
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    Should alchemist fire set someone on fire?

    Check the phb page 128, as this says exactly what alchemist's fire does. Ranged touch attack as splash weapon, range increment 10'. Direct hit deals 1d6 fire damage and next round must pass DC15 reflex save or continue to burn. Splash damage of 1 point of fire damage, and probably no secondary...
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    DC & CR for crossing unstable scree slope

    Thanks for the link, as that wasn't the book cover that Amazon was showing me (though it looked very similar). If the characters rope themselves together when crossing, i'd probably rule that if one of them slips, an adjacent pc can roll as normal to catch them (ie catch DC=10+slope's DC) even...
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    DC & CR for crossing unstable scree slope

    Meant a 10ft cut wall with the slope of the mountain above this, as if the road had been excavated into the side of the slope, sort of like \ ..L ....\ Have downscaled cosiderably from my original idea about an avalanche. Now think it will be a part of the 10ft 'cut' wall on one side of the...
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    DC & CR for crossing unstable scree slope

    Thanks for the feedback, and the point is well taken about giving the pc's a biased option; i'll be lowering the DC's by 5-10, and probably allowing either balance or climb checks. I originally chose balance as the closest example i could find was in the DMG in the environment:urban section...
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    DC & CR for crossing unstable scree slope

    Thanks for your feedback. I'll go into a little more detail on my reasoning when i tried to work out the dc. I went for balance over climb because this is more of a finesse action than one requiring brute force. Its about carefully placing your weight with no sudden moves which would start the...
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    DC & CR for crossing unstable scree slope

    Hi. Planning my first game as a DM, and needed some help. I'll be starting my adventure with the 1st lvl pcs escorting a pack-mule train through mountainous passes when they come across a recent avalanche/rockslide across a trail. There'll be a shear drop on one side of the trail 15-20ft wide...
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    Help with an elf two weapon fighter build

    Fairly sure that duelist requires nothing in your off-hand (as well as no armour) in order for bonuses to work. Also need a high int bonus to make most of the perks work, and without the high int you're left with a very low ac (+1 to ac/duelist level up to your int modifier). As to dervish...
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