Help building lvl 1 sorcerer

I love the draconic feats from CA myself. Some of the spells granted by Draconic Legacy are really, really good, but climbing the tree to get there is a pain. I've had 2 that use them and breath+flight+armor worked out pretty fun. The breath is nice because you always have at least 1 type of elemental damage at your disposal. And the flight is nice for a quick hop away at higher levels.

Spell Thematics is fun too.
 

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FrostedMini1337 said:
I love the draconic feats from CA myself. Some of the spells granted by Draconic Legacy are really, really good, but climbing the tree to get there is a pain. I've had 2 that use them and breath+flight+armor worked out pretty fun. The breath is nice because you always have at least 1 type of elemental damage at your disposal. And the flight is nice for a quick hop away at higher levels.

Spell Thematics is fun too.
Core books only, unfortunately. Otherwise there are lots of good ray-type spells in other books as well.
 


Ilium said:
I get the impression these stats are "it". Since pressedcat lists them as "what he rolled" I assume they can't be swapped around.

The stats probably could be swapped if people think that it would make a huge difference, but i'm reluctant to tweak them too much for the sake of minor bonuses. I didn't get a long time to create the character with the player, and the race, stats and playing style were the ones he immediately gravitated to. I then supplied him with some likely spells and feats for him to choose from, leading to the list above. He was fairly happy for me to tweak the character and work out which spells to take first etc, but i wouldn't want to make too many major changes without him okaying it (which is akward because he works long, odd houred shifts, doesn't own the phb as yet, and i wont see him again until the campaign starts).

Thanks for the feedback on feats, i think i'll probably point him in the direction of point blank and precise shot. I'm not sure about the spell focus:conjuration route, because he'd then have to worry about what monsters to summon (though i may limit players to 1 monsters/summoning spell for simplicity's sake), but that's something we'll have to wait and see on...

No one seemed to have any objection to the 0 lvl spells, so i'll leave them.
For level 1: I think mage armour to keep him alive, and then one of sleep, burning hands or colour spray, as these have pretty obvious effects (though sleep takes a long time to cast, and the other two are fairly close ranged, and suffer if other pc's are in the combat at the time). Of these, which do people think (or do you disagree with all of them)? I'll probably leave magic missile to level three when it becomes more damaging.
 

Mage Armor and Color Spray is always a solid choice. Back it up with a crossbow and a longspear or morningstar (for emergency use only, with that strength score), and he's not going to be *too* far behind a fighter anywhere other than hit points... which doesn't matter at range (crossbow) or with reach (longspear).

Obviously, spell selection varies based on what else is in the party. If there's a wizard, for instance, he might be able to get one or two more damaging spells; if not, he'll need more utility magic.

For feats, PBS + Precise Shot is a nice combination if he's going to be using rays. If he's more of a fireball type, improved init is good (+7 to initiative means he should go first quite often, while enemies are grouped together and before his friends are in melee). Spell Focus (Evocation) might be good as well if he's flinging around lots of spells that allow saves. If he opts to focus on any other tactic that allows saves (see the idea on illusions, below), swapping in a different spell focus is a good idea.

For race, the best bets are probably human, halfling, and gnome. Human for the feat, halfling for dex and small size, gnome for con and small size. Gnomes also give +1 to the DC on illusions they cast, so he could go that way and pick up a few more illusions. If he wanted to, he could ramp the DC on his Color Spray up to DC 16, which would be brutal for fighters, rogues, and others. Could be a fun alternative to blasting everything in sight.
 


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